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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. Control rigs for the crew and X-Wing models. Building Control Rigs for a crew member. X-Wing animation using Control Rigs. Staying organized.

Film 98
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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination (RTXGI) SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Unity has announced that DLSS will be natively supported in Unity Engine version 2021.2

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

With that in mind, Cinemachine is a feature-rich plug-in that was also designed with game developers at the forefront of their thoughts. While subsequent versions of Unity are incorporating more artist-friendly features, it is still, at its heart, a game engine. As of yet, there is no distributed baking.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

High-poly models are first sculpted for maximum detail, then converted into low-poly versions for in-game use. Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead.