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which would have included new multiplayer networking, visualscripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, VisualScripting. New audio engine. Just set up the probe bounds and do a fast pre-bake of static objects. GPU particles.
If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source gameengine, then please consider becoming our patron. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. New CPU lightmapper.
Improvements to the VisualScripting System by Swarnim Arun. Here you can see the Sponza demo model, with baked direct lighting, and the corresponding light map: Note that this first pass is not taking occlusion into account yet. Motion matching is one of the latest features in game animation which is quite revolutionary.
Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visualscript custom node type hints ( GH-50705 ). iOS: Add pen pressure support for Apple Pencil ( GH-47469 ).
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