This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead.
This misalignment often leads to half-baked adaptations that fail to capture the essence of the original game. Levin highlighted the growing opportunities in indie games , driven by developers exploring new business models. The gaming market is now big enough for both AA titles and innovative indie projects to succeed.
Some of them were very half-baked. Subscribe now Our newest indie role-playing epic, Geneforge 2 - Infestation , is now out! (If that happens today at all, it’s very rare.) Dragon has tons of new character types. Some of them were cool and even got promoted to the main game. Barbarian, for example.) So it's not too late!
Pham and Max delved deep into the world of indie game development, discussing everything from the inception of the game to its surprising success. What’s also worth noting is that Battle Bit Remastered is the first game released by this indie team. Community-Driven Game Development Max spoke candidly about their journey.
Whether you're cooking up the next Marvel blockbuster or crafting an indie gem, knowing your VFX ropes isn't just helpful - it's essential! Every step - from breaking down scripts to the final touches - calls for the perfect blend of creative genius and technical prowess. Ready to unlock the secrets of VFX breakdown ?
It’s awesome to see some good messaging baked into its core gameplay. Originally launched back in 2019, Dicey Dungeons was an immediate hit indie game. In the game, you run your own farm, create your own products, and sell to the local community through your own small business. And we don’t see this often enough in games.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.
This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Welcome back to another magically entrancing issue of the Kristala dev blog. Convenient, right?
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls.
I know it's easy for armchair indies like me to complain about pulling punches. Deathloop couldn't trust the player as much as Outer Wilds. Ultimately you're a baby who couldn't schedule your own life by yourself after all. I imagine Arkane debated this a lot, and over the years, had to bow to AAA approachability and clarity.
Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Hello, dearest of friends and finest of high-fantasy enthusiasts!
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content