Introducing the new "last minute" lightmapper
Mircosoft Game Dev
DECEMBER 13, 2017
The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). The biggest challenge of this workflow is not the lightmap itself, but the fact that it should be easy to use (which is Godot's #1 design priority). First of all, you need to make sure your meshes have an UV2 layer.
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