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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. Whoever emerges victorious wins a random assortment of boosters.

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Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. Is it heat, wind, light, acidity, soil sugar content, or any of the previous puzzle mechanics we spent the last 2 hours tutorializing? What affects this plant's color?

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The game won over millions of gamers with the adorable Cookie characters and a perfect mashup of RPG and Build & Harvest mechanics. As a mobile game, how did Cookie Run: Kingdom accomplish this through its gameplay mechanics? On top of that, the game keeps a guaranteed mechanism to protect the experience of “unlucky” players.

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

The basic idea of the core engine is “what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game.” These emotions have been baked into Highways & Byways. Color TV!).

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2024 Cherry-picks

Mircosoft Game Dev

Backpack Battles Backpack Battles decided to make inventory management the main game mechanic. There is just something about the frustratingly fun mechanics of Arctic Eggs that captured quite an audience who are we to judge your taste? Turn-based mechanics and an RPG flavor round off the experience.

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8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

If your game becomes unplayable due to a glitch in the rules, a logical inconsistency in mechanics, or even a wickedly overpowered strategy, you cannot blind play-test it. If you only have one viable strategy, you could be looking at problems baked into the mechanics or even core engine of your game. Period, point blank.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Stumble Guys uses IP in live events to introduce new gameplay mechanics Stumble Guys x Nerf Over on the casual Market, Stumble Guys fumbled home with the other Best Collaboration Event Award. Introducing other elements into live events doesn’t necessarily mean building completely new modes or expansive gameplay mechanics.

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