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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Learn more about the NVIDIA RTX platform and our tools for game developers.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. With DLSS, developers can choose among several image quality modes from Quality to Ultra Performance.

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VFX Breakdown Process From Concept to Final Render

Filmustage

Grab your virtual toolkit - we're about to journey through the wonderful world where imagination dances with pixels, and dreams become digital reality. Buckle up, future VFX virtuoso - this ride through the pixels is about to get exciting! It's not just the fancy pixels or mind-bending effects - it's the stories they tell!

Render 52
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2024 Cherry-picks

Mircosoft Game Dev

February As part of our social media expansion, we also created an official Godot Engine account on the streaming platform Twitch. Until Then Nominated for a plethora of awards, the visual novel Until Then tells the emotional story of the highschooler Mark in polished pixel art. July The Godot robot plushies took the internet by storm.

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). Rewritten and greatly improved FBX importer.

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA.