Remove Baking Remove Point and Click Remove Texture
article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Editor • Support baking high-precision lighting maps to get a better baking effect. Skip rendering when the UI element Opacity is 0. Fixed Mat4.getRotation

Render 52
article thumbnail

Godot 3's renderer design explained

Mircosoft Game Dev

Rendering engineers are rare to find, so this can be a starting point. At the end of the day, the use case where Vulkan and DirectX12 make the most sense is when you have hundreds of thousands of objects, which are all different (different geometry, textures, etc.), In clustered rendering, they are obtained via 3D texture + indices.

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

GSoC 2022 - Progress report #1

Mircosoft Game Dev

When the Script button is clicked and the Script editor is undocked, the Script editor window is focused. This meant that the larger scenes might refuse to bake because they don't fit within the size limits of an image. This will be a draw mode that previews the texel density of lightmaps (without actually (re)baking them).

article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Mesh 52
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Once she had the base down, Bianca then started adding in the unique details included in the concept, like the sharp, pointed spinal fins along the character's head, neck, and back—and the fine, thin webbing between its fingers. During his first official pass, Pete was finally able to make the textures and shaders work in tandem.

Dev 52