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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.

Games 52
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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

A Rogue Squadron work-in-progress test shot, rendered in real-time in Unreal Engine. The nice thing about real-time environments like Unreal Engine is being able to quickly drop in a new asset and instantly re-render your shot, versus pushing a shot back through a long and painful pipeline. Control rigs for the crew and X-Wing models.

Film 98
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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTXDI makes this possible while rendering in real time. RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination (RTXGI) SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Times Square billboards. Version 1.1.30

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Little Racer – 3D Art

The Knights of Unity

We tried to solve this issue with Unity’s Line Renderer, but that tool doesn’t allow to do it properly. Adjusting mesh, rig and skinning needed a couple of iterations. Some problems came up with turns and loops, but the hardest part was to create even spaces between lines. As you can see above, the lines have different lengths.

Art 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Yes, in the past, Unity has come up a little short when it came to interior renderings. Now, though, with Cinemachine, these interior renderings are beginning to look absolutely stunning. Some rendering programs complicate the process of importing files. As of yet, there is no distributed baking.