Remove Baking Remove Render Remove Simulation
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

The cover illustration is from Ballionaire , a roguelike pachinko simulator where the laws of physics bend to your will, developed by newobject and published by Raw Fury! With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot. The issue is tracked in GH-101391.

Beta 75
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

Beta 106
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. Level of detail (LOD) refers to the level of complexity in a 3D-generated model and is primarily used in real-time rendering for video games and interactive tools.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Build phase Next, in order to drive the payment conversion, the stats requirements increase quickly in both battle stats and simulations, which means it gets harder to obtain resources. However, card/Team Battle RPG and simulation games are mature genres that players with some experience can easily master.

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NVIDIA Research: Learning and Rendering Dynamic Global Illumination with One Tiny Neural Network in Real-Time

Nvidia

This is a challenging task, even in cinematic rendering, because it is difficult to find all the paths of light that contribute meaningfully to an image. Solving this problem through brute force requires hundreds, sometimes thousands of paths per pixel, but this is far too expensive for real-time rendering.

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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks.