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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead. Bringing Characters to Life Rigging gives static models movement, defining a skeleton of joints and controls.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games.

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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

Control rigs for the crew and X-Wing models. Building Control Rigs for a crew member. For specific types of standardized movement, you can create a Control Rig in Unreal Engine, which is a rigged set of controls that you can grab and move to drive the movement of part of the model — a bit like the strings of a puppet.

Film 98
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With the first variant completely finished, Bianca was able to get a successful bake for the second model this month before moving onto the base sculpt for the final rat and armor. Rigging / Animation. This sprint, Allie was able to fully finish the facial rig after working on the jowl, nose bridge, and bottom-lip control joints.

Dev 52
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Little Racer – 3D Art

The Knights of Unity

Adjusting mesh, rig and skinning needed a couple of iterations. A baking light map wouldn’t help either (trees are moveable objects – can be hit by cars passing by), so the only reasonable option was to decrease the number of polys. Creating animations for animals wasn’t an easy part.

Art 52
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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination (RTXGI) SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Version 1.1.30 allows developers to enable, disable, and rotate individual DDGI volumes.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine. After that, it’s best to learn how to use the free look composition feature, which includes orbiting a transform, customizing player input, and adjusting composition at different stages of a rig.