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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 ended up making it into 4.4

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Shaders: Fix source_color default value ( GH-101642 ).

Beta 76
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance.

Games 78
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How to Create a Game-Ready AAA asset

Logic Simplified

I used a Blinn Shader on the asset to spot any issues with the mesh. Blinn Shader helped me see highlights produced due to light shining off the surface at low angles. With that I have to create a low poly model of the gun on which we will bake the high poly details. I believe forms first - details last.

AAA 78
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ).

Beta 99
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •

Render 52
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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

The new lightmapper is GPU based written mostly on Compute shaders (meaning it does most of the heavy lifting using the GPU, via Vulkan). Most scenes bake in seconds instead of minutes or hours. Allows baking dynamic and static lights. Performs AI-based denoiser on the final bake, to ensure lightmaps are as smooth as possible.