Remove Baking Remove Shaders Remove Simulation
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 ended up making it into 4.4

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

The cover illustration is from Ballionaire , a roguelike pachinko simulator where the laws of physics bend to your will, developed by newobject and published by Raw Fury! With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot. The issue is tracked in GH-101391.

Beta 77
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How to Create a Game-Ready AAA asset

Logic Simplified

I used a Blinn Shader on the asset to spot any issues with the mesh. Blinn Shader helped me see highlights produced due to light shining off the surface at low angles. The gun has metallic surfaces and I wanted that successfully simulated. We have to properly bake the high poly mesh details into the low poly mesh.

AAA 78
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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

Utilizing Shaders Wisely Shaders are powerful tools that can enhance the visual quality of a game, but they can also be demanding on mobile devices. To balance performance and quality, it’s essential to use shaders judiciously. Techniques like pre-computed lighting and baked animations can also reduce the computational load.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed Toon shader data issue on iOS Wechat. Fixed error on macOS simulator when selecting “Open simulator with debugger” and “Simulator wait for debugger connection” in Cocos Creator → Preferences → Preview at the same time. Fixed crash issue when baking high-precision Lightmap for the terrain.

Terrain 52
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Shader management is critical. Reduce variants, embrace GPU instancing, and bake lighting when possible. Budget them like you would any feature, and when possible, bake effects directly into scene assets. Switching pipelines mid-project is rarely advisable. Great rendering doesnt mean doing more.

AAA 52
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2024 Cherry-picks

Mircosoft Game Dev

Of Life and Land Build your own settlements in Of Life and Land and experience different maps, scenarios, and rich simulations. Strategize with animals and nature in mind! May Did you know that we still update Godot 3? August Instead of our usual release blogposts, we tried something new for Godot 4.3: