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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

These include: Bump mapping Bump mapping is a texture mapping technique that simulates small-scale bumps, wrinkles, ridges, and other surface irregularities by altering the surface normals of a mesh but without actually changing the geometry.

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Wishlist STARS REACH and its living world

Raph Koster

To go beyond that, you have to simulate. But what is really going on is that we are pulling the evolved version of how the simulation worked in UO and SWG into 3d space. On UO, we could only change the totals every 64 tiles, and we couldn’t reflect it visually at all, because the map was baked down and static).

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How to Create a Game-Ready AAA asset

Logic Simplified

The gun has metallic surfaces and I wanted that successfully simulated. With that I have to create a low poly model of the gun on which we will bake the high poly details. Baking (Transfer high poly details in low poly model) The next step is extremely important. If you’re looking for perfection, then this is the stage for it.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Uses approximate technique of shared animations to reduce overhead for simulating a full forest. Selectable per instance type.

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Theia Interactive Generates Realistic and Interactive Scenes with DLSS and RTX Global Illumination

Nvidia

Because the lighting is baked in, it’s difficult to test out multiple lighting scenarios. Theia could have pre-baked all of the configurator customization options, but that would have resulted in thousands of configurations for custom models. So pre-baking all of those options would have been nearly impossible.

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

These emotions have been baked into Highways & Byways. I tested this map alone over and over on Tabletop Simulator to make sure I could not get stuck. You’re steeped in nostalgia as drift in and out of motels that were built in the Golden Age of Travel in the 1970s and not renovated since. Color TV!).

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Physics: Fix ragdoll simulation when parent was readded to scene ( GH-48823 ). was thus subject to this crash when baking lightmaps. was released a month ago , and we had a first maintenance release last week with Godot 3.3.1. API documentation updates.