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D2 log 057 – Tiles, pt.2

Catnip Games

I made a “master sheet” with all the tiles to keep things organized. I implemented a new material system for tiles. In addition to the visible texture, each tile had a lower resolution bitmap which defined the material at a given spot. They are now baked into tiles, so map editing is much easier.

Tile 52
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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. But every tile that you claim affects what your rivals can take next. Are you excited? Hobby Board Games.

Tile 130
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My Elephant in the Room, Part 1

Designer Notes

So, why should I go back to make a historical, tile-based 4X game? One good reason is to know your inheritance, to reexamine it, to look for ideas which were baked into the very earliest version of the game and see if changing them could transform the experience. New borders would come from tile specialists and urban improvement.

Tile 98
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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Puzzle Duel was added to Toy Blast in July 2023 and runs every Monday to Wednesday, expanding the LiveOps framework Matchington Mansion Developer Magic Tavern has taken this idea a step further in Matchington Mansion with its 1v1 competitive event, Bake-Off. They advance through the reward track each time they win a match.

Puzzle 130
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Wishlist STARS REACH and its living world

Raph Koster

Like UO, every “tile” knows what materials it is. On UO, we could only change the totals every 64 tiles, and we couldn’t reflect it visually at all, because the map was baked down and static). Unlike UO, they can change. (On Like SWG, we have the notion of these materials actually having varying statistics.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Editor: Fix autocomplete on functions returning variants ( GH-69897 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Editor: Fix autocomplete on functions returning variants ( GH-69897 ).

Beta 76