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Supercell's Record Year: Crushing It, But At What Cost?

Deconstructor of Fun

Watch the short clip below from our weekly podcast show where we break down the wins, risks, and big unanswered questions behind Supercells biggest year yet. A true wake-up call to the company that most of us consider the Pixar of gaming. So lets break it downhow did they pull this off, and what does it mean for the future?

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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

Here's how resources are typically split: Resource Type Animation Live Action Labor Costs 40-50% 25-35% Technical Infrastructure 20-30% 15-20% Software/Licenses 10-15% 5-10% Rendering/Computing 15-20% 10-15% Time vs. Money Trade-offs Both animated and live-action productions face unique challenges in balancing time and budget.

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Godot gets CSG support

Mircosoft Game Dev

It does brute force clipping of triangles without relying on vertex IDs, or isolating edges to detect interior faces. This is expensive per se, but it's optimized by doing a pre-aabb intersection and balanced binary trees to minimize the amount of ray tests.

Polygon 52
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Stronghold Definitive Edition Low FPS: Working Solutions

Game Errors

Optimize In-game Graphics Settings I adjusted the in-game graphics settings to find the right balance between visuals and performance. Open the clips at the ends of the RAM slot. Gently press down on the RAM until the clips snap into place on either side of the module. Launch Stronghold Definitive Edition.

Editing 52
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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Only by mastering this logic can we make informed decisions and strike the right balance when optimizing performance. Tips : Some people may not be able to distinguish between culling and clipping, here is a brief explanation. But in 3D projects, the situation becomes much more complex.

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What is Cel Shading & How to Use It?

Game Designing

Without their signature style, one may not even recognize their clips. Achieving a balance between realism and cartoonish styles can be challenging. In a world where technology is constantly advancing, why are animators trying to make cartoons look traditional or hand-drawn? Well, it all boils down to aesthetic tastes.

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Teleportation Mechanics

Grid Sage Games

These offer very little control over direction, although based on their rules if you’re aware of the surrounding terrain you can possibly get a decent idea of where one might send you given your current position. The High-powered variety has a pretty significant range boost as well.