Remove Balance Remove Communications Remove Mechanics
article thumbnail

Games Speak through Mechanics, Not Rules

Brand Game Development

My ongoing development of Highways & Byways has got me thinking about the way that we, as game developers, communicate with gamers. I’ve come up with a theory which I call the Five Levels of Communication through Game Development. Join my community of over 2,000 game developers, artists, and passionate creators.

Mechanics 130
article thumbnail

5 Levels of Communication through Game Development

Brand Game Development

Communication is key. Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development. The following excerpt is from Games Speak through Mechanics, Not Rules (Dev Diary: 04/28/17).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. The core engine is what’s left when you strip a game of mechanics and obstacles. What are game mechanics?

Mechanics 130
article thumbnail

How to Play-Test the Mechanics of Your Board Game

Brand Game Development

This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. We’re picking up where we left off last week with How to Design the Mechanics of Your Board Game , so read that if you haven’t had the chance yet. When do you focus on one mechanic?

Mechanics 130
article thumbnail

How to Make Board Game Rules

Brand Game Development

As I said last week , “rules regulate the way mechanics are implemented. A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly.

Balance 130
article thumbnail

Balancing Actor Availability in Film Scheduling

Filmustage

Multiple actors balance different projects, personal commitments, and contractual obligations at the time. Let's examine everything involved in creating a balanced shooting schedule that benefits everyone involved. Production teams must direct complex scheduling while balancing creative vision and budget limitations.

Film 52
article thumbnail

How To Play-Test the Rules of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. Sean: Guidelines for writing good rules really boils down to learning the art of instruction and communication.

Mechanics 130