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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Still, Nowell strives to maintain a healthy work-life balance. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. So what went wrong?

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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

They are the guardians of balance in the mystical creatures’ realm. The concept for The Last Three stems from Putnais fascination with resilience and the complexities of human relationships. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Something I want to feel in a game rather than a structured concept. The toll on mental health can be quite high for solo devs. When you hit a roadblock, theres no teammate to bounce ideas off of or push you forward.

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Solo dev Tomasz Kaye: “ChatGPT massively sped up the development of Axe Ghost”

PreMortem.Games

What started as a simple concept quickly turned into a game that challenges players with a mix of strategic depth and risk-reward mechanics. Solo devs have to be generalists, and that’s not for everyone”. I think this helps with keeping game dev burnout at bay.” And if you like your team (you should like your team!),

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. Click in my heart Selfloss stands out visually with a style that balances elegance with a folkloric, almost storybook quality. From there it grew into something much more.”

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. But for me it might be different than for other solo devs. This is never a good thing.”

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