Remove Balance Remove Concepts Remove Game Designer
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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Importance of playtesting in game design

Logic Simplified

It is one of the best ways to improve the game quality by focusing on real player behaviour and learning what players really think about particular aspects of your game. Designers use this method to test different game versions frequently to find faults and provide input for improvements. Let’s find out.

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

You have to block off time for your creativity to flow, do the hard work, and take tough feedback to make the best game you can. I also think that if you’re brand new to board game design, it’s worth pushing a small project all the way through its full lifecycle from start to finish. All of this means trying hard!

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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Making Balanced & Clear Rules. Rules vs. Rulebooks.

Balance 130
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixth of a 19-part suite on board game design and development. Need help on your board game? Where in an MMORPG world, that concept is very straightforward.

Mechanics 130
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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

“This book has probably taken more like two years due to the sheer scale of the task to write and design it.” Special Touches The production process doesn’t stop at writing and design. Once the concept is agreed, I start thinking about how it could look, playing around with design layouts.

Balance 156
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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

As players build their cyberpunk metropolis, balancing relationships with factions that hold competing visions of the future, they’re drawn into a world where each card played brings them closer to either utopia or ruin. But initially, Techotopia was a completely different game. The publisher also took on most of the marketing.

Fantasy 104