Remove Balance Remove Concepts Remove Horror
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Still, Nowell strives to maintain a healthy work-life balance.

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Once the concept is agreed, I start thinking about how it could look, playing around with design layouts. Developers also have to balance realism and fun, something that Moss found fascinating. It’s this balancing act what separates iconic games from their less successful counterparts.

Balance 156
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Alan Wake 2: The art of horror

Game Daily

Kyle Rowley: We wanted to figure out what kind of horror experience we wanted to make, based on Alan Wake as an established franchise, and the things that we did in the first game. Early on, we wanted to identify ourselves as more of a psychological horror game. So psychological horror made a lot of sense for us. We try to vary.

Horror 52
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How to Create a Synopsis for Different Film Genres

Filmustage

A compelling drama synopsis needs elements different from those of an action thriller or a horror film. Horror and sci-fi writers must balance their world-building elements with suspense. Horror synopses walk a fine line between intrigue and mystery. Horror synopses can kill suspense by revealing too much too soon.

Film 52
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Five Problems With Chess

Tom Francis

The pawn is a shitshow of clumsy balance changes. That would already have me going back to the drawing board of a game concept to see if there’s a more elegant way of hitting the design goals. Stalemate is a wildly stupid concept. That is blithering, dithering, baffling b t. That’s not it!

Concepts 100
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The Difference Between a Logline, Synopsis, and Treatment

Filmustage

The logline delivers the core concept in just one sentence. Horror synopses build tension and reveal the threat. A well-crafted treatment becomes the blueprint that changes a concept into a viable screen project. A well-crafted synopsis captures the story's essence in a few pages.

Writing 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Phasmophobia Up to four players can join together in a horror investigation of haunted locations. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. What worked? Implementing spatial voice chat can significantly improve immersion in cooperative games.

Games 52