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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Although we've tasked our newest concept artist and character modeler, Pete, with trying his hand at the textures for our main Anagativan characters (which you can see later on in this issue), Shelly spent the first half of this sprint finishing up her own textures. o [link] Concept Art. Check it out! What do you think?

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. and I think this balance tuning is intentional. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving).

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The Future of Art & AI in Game Production

iXie gaming

While integrating AI in game production offers unparalleled possibilities, it raises ethical considerations and questions about the balance between human creativity and algorithmic assistance. Game modes like FIFA’s Ultimate Team are a practical example of this concept in action.

AI 52
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Item Variants and Randomization in Roguelikes

Grid Sage Games

Moria’s descendant Angband also included ego items ( over 100 properties), but expanded the concept of randomized items even further by adding the option to activate “Randomly Generated Artifacts,” abbreviated “randarts.” Other types of NPCs can modify or convert other types of items.

Data 52
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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

In the second battle (see second and third screenshot above) they introduce about 5 new concepts to the game, all of which are kind of new for the genre, and the screen gets so chaotic and confusing that it’s hard to follow. Just in that third screenshot alone there are so many concepts which feel new and confusing. This is great!

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

In the second battle (see second and third screenshot above) they introduce about 5 new concepts to the game, all of which are kind of new for the genre, and the screen gets so chaotic and confusing that it’s hard to follow. Just in that third screenshot alone there are so many concepts which feel new and confusing. This is great!

Mobile 52