Remove Balance Remove Concepts Remove Playtesting
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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out. Here, the testers look out for the basic flaws in the game.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Still, Nowell strives to maintain a healthy work-life balance. No amount of playtesting is ever enough, he says. Doggy Dont Care is all those things in the best possible way.

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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Playtest a Ton. Rules vs. Rulebooks.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Something I want to feel in a game rather than a structured concept. Playtesting is a huge part of the process, but also biased if you find yourself asking the same individuals for help. Whats your creative process?

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Windstorm: The Legend of Khiimori takes equestrian gaming to 13th century Mongolia

PreMortem.Games

Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses. “We Windstorm: The Legend of Khiimori will release in Steam Early Access in September 2024.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance. On the contrary, as you probably know, Cogmind is big on balance , an emphasis achieved initially through adherence to carefully designed patterns and formulas.

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

Finding the balance is difficult, and I think many creatives lean too much into the former category. Now look, some parts of game design – like playtesting or accessibility testing – can be tedious. “Do I care about the basic concept of the game?” Of course, burnout doesn’t just happen all at once.