Remove Balance Remove Content Remove Cutscenes
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. “We also took it a step further, every cutscene in Parallel Experiment is presented as a beautifully illustrated comic book page, with nearly 100 pages created to tell the story.” We love the freedom that comes with remote work.

Puzzle 138
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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

This article explores the latest trends shaping the future of game art, including real-time rendering, stylized game art, AI-assisted creation, and the rising influence of user-generated content in shaping artistic directions. Struggling to balance cutting-edge visuals with performance optimization?

Art 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. However, there are not many innovative areas in the core gameplay and UX. The grand scene).

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FIFA 23 Low FPS: Rapidly Fix Performance Issues

Game Errors

Table of contents: Update your GPU drivers Close Background Tasks Update the game Set High Performance Verify the Integrity of Game Files Enable Game Mode Uninstall and Reinstall your GPU drivers 1. Then select the Balanced , High performance , Power saver , or Ultimate Performance radio button to change your plan. Restart your PC.

FPS 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Wider, spread out, less dense.

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Deathloop deconstruction / design thoughts

Radiator Blog

and I think this balance tuning is intentional. Or at worst, they are leftover consequences of the design and they had to fudge some random content for it. So I think they got this balance right, even if I whine about it. But for a medium mob (4-6 enemies) in a cover-y arena you can just run in and safely slice up everyone.

Fighting 130
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

The opening cutscene literally made me cry. One last thing about the combat: it is very poorly balanced. This might have some very light spoilers, but… honestly, one of my main criticisms is that there isn’t much to spoil in this game, at least not in the 27 or so hours that I played.

Writing 52