Remove Balance Remove Content Remove NPC
article thumbnail

AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. Managing live games requires a balance of retaining mature players with evergreen content, personalizing offers, attracting new players, and getting them into your core loop as quickly as possible.

AI 122
article thumbnail

AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Dynamic NPC Dialog Demo highlighted Ada, an example for building an in-game non-player character (NPC) as a generative AI application, using Unreal Engine MetaHuman by Epic Games. A comprehensive breakout and applicable use cases can be found below.

AI 108
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. During big long quest chains, there are periodic quest stages where you have to wait 1-2 in-game days before checking in with the NPC again. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. and I think this balance tuning is intentional. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving).

Fighting 130
article thumbnail

The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

But a Lot of Pretty Things get Repeated While Elden Ring is enormous, a lot of that length comes from repeated content. Fortunately, when you get tired of a certain sort of content, you can skip it. Balancing One Game Is Hard. Either NPC characters, ghost monsters, or actual human players. Some glaring balance issues.

Balance 52
article thumbnail

The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Generating Game Content Every video game features countless unique models, animations, sounds, graphics, and more. Producing these assets takes a long time and a lot of money.

AI 52
article thumbnail

Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. ? And with Blizzard's skill at creating compelling end game content, I have no doubt they will figure out how to monetise just as strongly on the back end of this game.

Mobile 113