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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I believe in keeping a good work life balance. Also, making a plan early on and sticking to that plan helps a lot.” “Similarly to staying motivated, I feel it’s very important to keep a good work life balance. Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact.

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Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

PreMortem.Games

Balancing the rewards and demands of solo game development has been a significant part of Crumbaker’s journey. “I would say the largest advantage is having full control of the creative process and obviously not splitting the revenue with other devs.” The toll on your mental health can be quite high for solo devs.

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Love Letter: Elegantly Balancing a Game

Brand Game Development

The eight types of cards are elegantly balanced by short-term vs. long-term value. This game is excellent for teaching one of the fundamental lessons of game design balance: developing a trade-off. The post Love Letter: Elegantly Balancing a Game appeared first on Brandon the Game Dev.

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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Spanish solo dev Daniel Manzano (aka Dr. Kucho !) Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. The post Solo dev Dr.Kucho fights for true video games: “People play guided tours now” appeared first on PreMortem Games. likes working alone.

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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

“Solo and tiny dev teams have a lot of superpowers, but we have some weaknesses too”, he explains. Here Below is an attempt to pool resources between small devs. You can be a solo dev, but you need the right partners to push your project forward.” I’m not a solo dev. I try to keep a balanced life.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

RimWorld is balanced around sitting on a single map, with everything easily accessible. This also meant we had less dev time to fix bugs or optimize performance. The post Ascent of Ashes dev switches to Godot halfway development Not as chaotic as Unity appeared first on PreMortem Games.

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