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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. Im also trying hard to learn how to separate my game development and personal life. I dont want to work on my game 7 days a week. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family.

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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest. They are the guardians of balance in the mystical creatures’ realm.

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Love Letter: Elegantly Balancing a Game

Brand Game Development

Though it’s super easy to pick up, the game turns into a slightly heady mix of deduction, risk mitigation, and probabilistic thinking. All the strategy fundamentally comes down to a single principle of game design that became apparent to me after a few rounds. The eight cards in Love Letter are as follows: Guard.

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

” reaction and it’s a lot easier to compete with 6% of games than it is to compete with 94% of games. Force players to balance tactics and strategy. Getting into the gameplay of Pandemic itself, you notice that the game creates all kinds of interesting decision points at every turn.

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Seem like a monster to balance? These are valid concerns, but consider the following reviews on Board Game Geek: “Totally asymmetric but surprisingly balanced” – Patmol, 10/10 “Excellent design, asymmetric factions. For that reason, I think asymmetry is underrated in board gaming.

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4 Lessons from Ticket to Ride for Aspiring Board Game Designers

Brand Game Development

On top of that, the experience for beginners and the experience for advanced players are different enough to keep the game engaging even as you learn more about it. For these reasons and more, we’re going to dive into Ticket to Ride and talk about what new board game designers can learn from this 15-year-old game.

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

You have to block off time for your creativity to flow, do the hard work, and take tough feedback to make the best game you can. I also think that if you’re brand new to board game design, it’s worth pushing a small project all the way through its full lifecycle from start to finish. All of this means trying hard!