article thumbnail

Balancing creativity and deadlines in game development

Game Developer

The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.

Balance 304
article thumbnail

Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Horse Reality by Studio Deloryan strikes the right balance between science and gameplay

PreMortem.Games

Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts. Hommers and her team have worked tirelessly to strike a balance between realism and playability. With that name, the focus was on realism right from the start, says Hommers.

Balance 104
article thumbnail

Deep Dive: Balancing the genre-bending beats of God of Rock

Game Developer

Striking the right balance between two genres means knowing what you want before development even begins.

Balance 211
article thumbnail

SKALD: Against the Black Priory is an old school CRPG with modern sensibilities

Game Developer

Developer Anders Lauridsen talks about balancing contemporary expectations with the look and feel of a retro genre.

Balance 350
article thumbnail

Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

article thumbnail

The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. They are the guardians of balance in the mystical creatures’ realm.

Media 260