Balancing creativity and deadlines in game development
Game Developer
SEPTEMBER 5, 2024
The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.
This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Game Developer
SEPTEMBER 5, 2024
The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.
PreMortem.Games
DECEMBER 24, 2024
Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
PreMortem.Games
DECEMBER 20, 2024
Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts. Hommers and her team have worked tirelessly to strike a balance between realism and playability. With that name, the focus was on realism right from the start, says Hommers.
Game Developer
MAY 11, 2023
Striking the right balance between two genres means knowing what you want before development even begins.
Game Developer
JULY 11, 2024
Developer Anders Lauridsen talks about balancing contemporary expectations with the look and feel of a retro genre.
PreMortem.Games
JANUARY 30, 2025
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
PreMortem.Games
JANUARY 6, 2025
Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. They are the guardians of balance in the mystical creatures’ realm.
PreMortem.Games
AUGUST 3, 2023
Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” Why did you become a solo developer? I never enjoyed programming very much and just assumed game development involved writing code all day.
GamesIndustry.biz
MARCH 13, 2024
Gaming software firm Balancy has raised $700,000 in a funding round led by mobile industry veterans. As reported by Pocket Gamer , the funds raised will be used to grow Balancy's software as service platform, and its ability to aid small and mid-size studios to run and monetise live service games. Read more
PreMortem.Games
FEBRUARY 21, 2025
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. After coming out of development of their multiplatform game OddBallers, the team knew they wanted to make a game for PC first and foremost.
PreMortem.Games
DECEMBER 6, 2024
Players must carefully balance their actions to avoid suspicion while maximizing their profits, all within the constraints of a turn-based management system. Difficulty Balancing Balancing the games difficulty has proven to be quite difficult. Player feedback has been invaluable throughout the development process.
PreMortem.Games
MARCH 10, 2025
Determined to push himself, he embarked on a new path as a solo developer. To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. Why did you become a solo developer? I had two main motivations in becoming a solo developer.
PreMortem.Games
APRIL 17, 2023
Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Why did you become a solo developer? How do you stay motivated through (years of) development? It isn’t a necessity.
PreMortem.Games
DECEMBER 22, 2023
Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.
Game Developer
AUGUST 29, 2023
The 15-year-old Mimimi Games is choosing to shut down as its founders recognize the growing scope of its games were leading to an improper work/life balance.
Game Developer
DECEMBER 4, 2023
The operation of an efficient game development team is extraordinarily difficult to balance. These are a few key factors I have found influence the operations the most.
PreMortem.Games
NOVEMBER 4, 2024
As players build their cyberpunk metropolis, balancing relationships with factions that hold competing visions of the future, they’re drawn into a world where each card played brings them closer to either utopia or ruin. He adds, “To date, we’ve worked on over forty projects, and our development team currently consists of twelve people.”
PreMortem.Games
DECEMBER 16, 2024
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
GamesIndustry.biz
AUGUST 12, 2024
By the time Assassin's Creed Shadows launches this November, the game would have been in development for four years. It's the longest development cycle for the series so far, and 25% longer than its acclaimed predecessor, 2020's Assassin's Creed Valhalla.
Deconstructor of Fun
NOVEMBER 12, 2024
Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress. It's fascinating to see how different development teams approach the same feature in varied ways. Take Candy Crush Saga , for example.
PreMortem.Games
OCTOBER 27, 2023
Spider Web of Narratives Developing a game with a complex narrative structure, multiple endings, and randomized events can be a daunting task. The game is balanced on a multitude of variables, events, triggers, put together like a house of cards. His experience in those fields really helped him in his game development career.
PreMortem.Games
AUGUST 30, 2023
With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. ” He envisions a future where all game development is AI-assisted. There is no going back.”
Real Programming
SEPTEMBER 27, 2023
Parents have struggled to get their kids to embrace homework decades before online coding existed, so part of the challenge about finding the right balance between the two involves sticking to each one. Still, here are some tips parents and students can use to help maintain a healthy balance between school and coding. Much has changed.
Game Refinery
MAY 4, 2023
Analysts have widely reported developers’ ongoing challenges with user acquisition targets as they wrestle with stricter app tracking policies, especially on Apple devices. The post The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success appeared first on GameRefinery.
PreMortem.Games
NOVEMBER 20, 2024
First-time Swedish developer Far Out Games has meticulously crafted a neon-drenched Americana, complete with pink motels, sun-soaked suburbs and classic diners, all ready to be obliterated by you and your unstoppable delivery truck. “It was definitely a challenge,” Olsson admits, referring to balancing player freedom with cohesive level design.
PreMortem.Games
SEPTEMBER 13, 2023
Unconventional professions At first, her family expressed concerns about her future in the events industry, which mirrors the reservations aspiring game developers often face. When children say, ‘I want to be a game developer’, parents usually reply that there’s no job or future in that. I had similar discussions with my family.”
Deconstructor of Fun
MARCH 13, 2025
The gaming industry is no stranger to ambitious bets, but few are as bold as Skillzs $75 million Developer Accelerator. The Core Thesis Behind the Skillz Content Fund At its heart, the Skillz Developer Accelerator is designed to nurture studios capable of building high-quality, skill-based games. Lets dive in.
PreMortem.Games
DECEMBER 18, 2024
For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into game development, he says. Why did you become a solo developer? when did you realise this was for you?
GamesIndustry.biz
JUNE 14, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox CD Projekt Red has significantly improved the work-life balance of its employees, following a number of crunch complaints over the years.
PreMortem.Games
MARCH 6, 2025
Getting the feel right Aesir Interactive , the developer behind Windstorm: The Legend of Khiimori, is based in Munich, Germany, and consists of over 105 people working on multiple projects simultaneously. Aligning vision, scope, and budget is a crucial and often challenging part of the development process.
Harold Serrano
FEBRUARY 12, 2025
In this video, I share what I do to balance game engine development and my other responsibilities. It is something that I've been doing for a while but never really paid attention to it. It has helped me work on my game engine. Thanks for watching.
AWS Games
DECEMBER 19, 2024
Leveraging many managed services from Amazon Web Services (AWS), the game developer, publisher, and solutions provider accelerated creative game development for popular titles like Citizen Conflict. Using Amazon Bedrock, developers built an AI agent that analyzes near real-time game data streaming from Amazon Kinesis.
iXie gaming
MARCH 2, 2025
While 3D dominates modern game development, 2.5D This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D merges the best of both worlds.
PreMortem.Games
OCTOBER 28, 2024
Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. “The ” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains.
Real Programming
JULY 30, 2024
Please read on to learn how our summer online coding classes balance fun and education. When kids learn to think critically and in lateral ways while developing a sense of persistence, they’ll be more well-rounded people as adults. Video Games Are a Carrot Motivated students are better learners because they don’t need to be forced.
PreMortem.Games
FEBRUARY 10, 2025
But as the story developed, it took on a life of its own. “The balancing of the game between two players,” Olczyk explains. “Surprisingly, very few developers are truly exploring it. ” As Parallel Experiment nears release, Olczyk reflects on the most important lessons learned during its development.
iXie gaming
NOVEMBER 27, 2024
Balancing these protocols is essential for managing the rapid transfer of player actions without creating excessive strain on the network. Advanced tools like AI-powered monitoring systems can predict latency issues before they impact gameplay, allowing developers to detect synchronization problems immediately.
PreMortem.Games
MARCH 15, 2024
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. After coming out of development of their multiplatform debut game OddBallers, the team knew they wanted to make a game for PC first and foremost.
GamesIndustry.biz
MAY 22, 2024
The co-op third-person shooter, which was published by PlayStation and developed by Arrowhead Games, was released in February and has gone on to sell 12 million copies in three months. It’s the balance between all these elements. Nobody expected the success of Helldivers 2. Read more
PreMortem.Games
MAY 8, 2023
Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. Why did you become a solo developer? “I How did you stay motivated through the 8 years of development? “The The toll on your mental health can be quite high as a solo developer.
iXie gaming
APRIL 16, 2024
Establishing a sustainable and balanced game economy is crucial to the success of any game, as it helps drive player satisfaction and engagement. This has made it difficult to find the right balance between numerical indicators, such as player engagement and rewards, and in-game spending incentives. But worry not!
GamesIndustry.biz
OCTOBER 30, 2024
At Gamescom Asia, former Sony exec Shawn Layden described Southeast Asia as the region "where all the next great opportunities are going to come from" for the games industry. Read more
PreMortem.Games
JUNE 7, 2024
Therefore, for balance, I create such a positive image of fire. The first game Papetura was successful enough for Ostafin to make game development his full-time occupation. Keep your cool Being a full-time game developer and the primary breadwinner for his family comes with a certain amount of pressure.
iXie gaming
MAY 24, 2024
Developers have long utilized game analytics for various purposes, such as understanding player behavior, enhancing user experience, and improving game design. As game analytics advances and data collection becomes more pervasive, the need to strike a balance between leveraging data and respecting player privacy becomes more crucial.
Expert insights. Personalized for you.
We have resent the email to
Are you sure you want to cancel your subscriptions?
Let's personalize your content