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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

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Love Letter: Elegantly Balancing a Game

Brand Game Development

It’s the sort of game you can get your arms around in five minutes and understand the deeper elements of in twenty. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The eight types of cards are elegantly balanced by short-term vs. long-term value.

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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

As players build their cyberpunk metropolis, balancing relationships with factions that hold competing visions of the future, they’re drawn into a world where each card played brings them closer to either utopia or ruin. But initially, Techotopia was a completely different game. We developed the game with financial backing from Alawar.”

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects game design The project’s trajectory shifted with the integration of AI tools.

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Force players to balance tactics and strategy. Getting into the gameplay of Pandemic itself, you notice that the game creates all kinds of interesting decision points at every turn.

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Indeed, on the Pangea Games Facebook group where we regularly give away free board games, Root has by far the most popular prize we’ve ever given away (all three times we’ve done it)! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.