Remove Balance Remove Development Remove Prototyping
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

Determined to push himself, he embarked on a new path as a solo developer. To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. Why did you become a solo developer? I had two main motivations in becoming a solo developer.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.

Dev 104
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. “The ” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

But as the story developed, it took on a life of its own. “The balancing of the game between two players,” Olczyk explains. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Surprisingly, very few developers are truly exploring it.

Puzzle 138
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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

Therefore, for balance, I create such a positive image of fire. The first game Papetura was successful enough for Ostafin to make game development his full-time occupation. I really visualize everything, next steps, ideas and prototypes. Of course, it didn’t all start with philosophizing. Petums is actually just me.

Indy 249
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development. Merits: Easy to learn and use for rapid development.

Engine 52