Remove Balance Remove Engine Remove UX
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. What worked?

Games 78
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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. The idea was to apply user psychological and physiological principles in the engineering and design of products, processes, and systems.

UX 45
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Game art vs game design: What is the difference?

Logic Simplified

UI/UX artist A UI/UX artist creates the visual aspects of a game’s user interface, menus, icons and other interactive components. They must be familiar with game engine capabilities and the technical limitations of the assigned platforms. Game designers work on concepts, systems, player progression, balancing and level design.

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What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. However, as time-consuming as it may be, it is crucial to ensure your game meets industry requirements while preventing UX pitfalls. Why is Functional Testing Crucial to the Success of Your Game?

UX 52
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Royal Kingdom: Will It Outgrow Its Big Brother’s Influence?

Deconstructor of Fun

Playrix, on the other hand, fell into Match-3 after stumbling with hidden object, and committed to the engine. While presently, with Township , and retroactively Homescapes , we see the first explorations into non-Match-3 engines, this pivot only occurred after focusing almost entirely on one game mechanic.

Puzzle 64
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Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

I’ve always been interested in experimenting with larger alternative interface layouts, though because I didn’t see much promise in them, and doing so deviates from the core design, the idea was to wait until at least a likely engine update down the road, as well as the completion of most of Cogmind’s content.

Render 52
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Finding Genre Success: the Case of Gossip Harbor

Deconstructor of Fun

We will now go through many aspects of what the game is, but keep in mind that we will be looking at the balancing and pricing for one player account in this piece. The events emphasise playing the main game, using the core loop as the engine for event progression. The last stage requires as much as the first ten stages.

Balance 98