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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

This year, we featured 22 inspiring creators in our Solo Developers-series and we love to share some of their highlights in these final days of the year. Still, Nowell strives to maintain a healthy work-life balance. No amount of playtesting is ever enough, he says. Doggy Dont Care is all those things in the best possible way.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

A standout feature of Chasmal Fear is the multiple player choices system and randomized events. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “Talk with the players and do lots of playtesting.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

True Cooperation One of the defining features of Parallel Experiment is its real-time cooperative gameplay. “The balancing of the game between two players,” Olczyk explains. “Playtesting is key. “Without a doubt, thats what were most proud of,” Olczyk states. ” The solution?

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

The game is still very early in development, but I’m excited to see how several of the planned features will work out, especially what relates to the ‘courier’ gameplay and packing your inventory for long trips, Ruppert says. The visual appeal of Windstorm: The Legend of Khiimori is also a standout feature.

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Windstorm: The Legend of Khiimori takes equestrian gaming to 13th century Mongolia

PreMortem.Games

“The game is still very early in development, but I’m excited to see how several of the planned features will work out, especially what relates to the ‘courier’ gameplay and packing your inventory for long trips,” Ruppert says. “At The visual appeal of Windstorm: The Legend of Khiimor i is also a standout feature. “It

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy. Once playtesting began in early 2023, player feedback further refined my vision. I’m also particularly proud of the unique mobile stations feature.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance. On the contrary, as you probably know, Cogmind is big on balance , an emphasis achieved initially through adherence to carefully designed patterns and formulas.

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