article thumbnail

Osama Dorias: Progress fighting crunch is at risk

GamesIndustry.biz

But what I'm finding is that companies that have to remain competitive because they are in locations where they could lose people more easily are shifting faster to better work-life balance and better support systems for people so they don't burn out because they have more to lose; there's a business incentive for doing that. Read more

Fighting 145
article thumbnail

How Rubber Duck Games developed a boss fight in Evil Wizard

Unity Blog

In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting.

article thumbnail

new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

In 2017, Valve quietly removed Aztec from the current CS:GO / CS2 mapcycle, and it has since been permanently replaced by its more balanced modern successor Ancient. They are still key areas for gameplay with major fights. but sadly that wasn't enough to rescue its tainted reputation. Most of the slopes here are very clear 22.5

Fighting 234
article thumbnail

What is the benefit of mechanics that give the winning side advantages that help them win more, such as COD poweups?

Ask a Game Dev

They're similar to, for example, randomly-determined critical hits that deal additional damage or dizzying your opponent in fighting games. ALT COD's Killstreak rewards are exciting, memorable, and (generally) difficult to obtain. Getting killed by a drone rocket or dogs also isn't that different from getting shot in the head.

article thumbnail

Game Balance and Fantasy Strike

Sirlin

Fantasy Strike is an interesting case study in game balance for an asymmetric game. I did the entire balancing process without any data at all, and now, after it’s all done, we have the data. Relying on Experts I find it much easier to balance a competitive game by going off the opinions of experts than looking at data anyway.

Balance 52
article thumbnail

How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Rules vs. Rulebooks. 14 Rules for Board Game Rules.

Balance 130