Remove Balance Remove Fighting Remove Software
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Star Nomad 2 Patch Notes (v 2.22.07)

Half Geek

Firstly to Android (Google Play), then PC Steam* and later iOS if Apple allows my old MacBook to use their newer software to build apps for iTunes. Faction fleet battles are larger, with each side sending more ships to the fight. Help to keep frame rates smooth during bigger fleet fights with carrier builds.

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Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

A Few Final Comments When a computer RPG has a very complex terrain system with lots of elevations, it becomes tempting to have every fight be complex with a spread of enemies at all sorts of different heights. I found fights in BG3 where it became really hard to target the high-up enemies. Also, casting fireball is fun. Nicely done.

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I feel like in post launch support I see numerical balance changes (eg. X has 10% higher stun, 8% less hp) much, much more frequently than animation balance changes (eg.move now has wider reach, faster startup). I understand animations take more work than tweaking a database, but given that many games will never get a single re-animation it seems like there must be more to it than that.

Ask a Game Dev

As you might expect, numerical balance values like 10% higher stun duration, 8% less HP, or an extra 5% critical hit rate are often built to be easy to change because we expect to have a lot of things in the game that can change them. Fighting games, for example, tend to make animation changes regularly because of the way they are built.

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The RPG Report, and the worst things in RPGs

Keith Burgun

Bad FIGHT pacing. Basically, players don’t want to fight the same fight over and over again. Too “balanced” Strategy games can’t really be too balanced, but RPGs easily can, and most that come out these days, are. Feels like Software. That’s about it for today.

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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. Combined with the fact that you'll need to consult a wiki 87 times to figure out the game systems and find the hidden bosses, and From Software games are great at creating community. Balancing One Game Is Hard.

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A beginner's guide to cinematic storytelling

Filmustage

Francis Ford Coppola's " The Godfather" (1972) is an exquisite example of how a narrative with a balanced plot structure , a thought-provoking theme , an engaging genre , an intense climax , and a satisfying resolution can keep audiences on the edge of their seats. ? Brad Pitt in Fight Club (1999).

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Digital Illustration Course: Student review, career journey, & advice

CG Spectrum

In this piece I completed for term two, Beowulf is fighting Grendel's mother, reaching for the magical sword that he can use to finally defeat her. Eric teaches you how to pose characters in other 3D software, but I took to Blender quite intuitively. What good would that be in a fight? Beowulf by Oliver.

Art 105