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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. Still, Nowell strives to maintain a healthy work-life balance. Inspiration Solo developer Hitori (working under the name Hitori De productions) always dreamt of creating games by himself. It was relatively easy.

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How to Create a Synopsis for Different Film Genres

Filmustage

Your movie synopsis creates the first impression of your film project. A compelling drama synopsis needs elements different from those of an action thriller or a horror film. Action films thrive on punchy, dynamic descriptions. Action films thrive on punchy, dynamic descriptions.

Film 52
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Managing Overtime in Film Scheduling: Pros and Cons

Filmustage

Here's something Hollywood won't tell you about those marathon film shoots! On a film set, where every minute counts (and costs!), Those extra hours can turn your budget into a horror story faster than you can say "That's a wrap" - we're talking skyrocketing labor costs and the dreaded re-shoots. Think again!

Film 52
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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. Another big inspiration was the visual storytelling of A24 movies, the American independent film studio that created movies like 2023 Oscar winner ‘Everything Everywhere All at Once’.

Dev 151
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Writing a Script Synopsis for TV vs. Film

Filmustage

A synopsis demands exactly this challenge, regardless of whether you're writing for a feature film or a multi-season TV series. Film synopses must pack a complete story arc into one piece, while TV synopses must balance their pilot's hook with future episode potential. A synopsis plays a vital role in the entertainment industry.

Film 52
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Alan Wake 2: The art of horror

Game Daily

Kyle Rowley: We wanted to figure out what kind of horror experience we wanted to make, based on Alan Wake as an established franchise, and the things that we did in the first game. Early on, we wanted to identify ourselves as more of a psychological horror game. So psychological horror made a lot of sense for us. We try to vary.

Horror 52
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Monumental beauty: Denis Villeneuve

Filmustage

There have been many attempts to adapt this science fiction epic and we've even written a separate blog about one of them - Сonquering the "Dune": a masterpiece that is not destined to appear - but this time Denis Villeneuve has taken on the film and so far it looks as if he's done his job admirably.

Film 52