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Love Letter: Elegantly Balancing a Game

Brand Game Development

Though it’s super easy to pick up, the game turns into a slightly heady mix of deduction, risk mitigation, and probabilistic thinking. All the strategy fundamentally comes down to a single principle of game design that became apparent to me after a few rounds. The eight cards in Love Letter are as follows: Guard.

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

” reaction and it’s a lot easier to compete with 6% of games than it is to compete with 94% of games. Force players to balance tactics and strategy. Getting into the gameplay of Pandemic itself, you notice that the game creates all kinds of interesting decision points at every turn.

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Seem like a monster to balance? These are valid concerns, but consider the following reviews on Board Game Geek: “Totally asymmetric but surprisingly balanced” – Patmol, 10/10 “Excellent design, asymmetric factions. For that reason, I think asymmetry is underrated in board gaming.

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Importance of playtesting in game design

Logic Simplified

It is one of the best ways to improve the game quality by focusing on real player behaviour and learning what players really think about particular aspects of your game. Designers use this method to test different game versions frequently to find faults and provide input for improvements. Let’s find out.

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4 Lessons from Ticket to Ride for Aspiring Board Game Designers

Brand Game Development

On top of that, the experience for beginners and the experience for advanced players are different enough to keep the game engaging even as you learn more about it. For these reasons and more, we’re going to dive into Ticket to Ride and talk about what new board game designers can learn from this 15-year-old game.

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

You have to block off time for your creativity to flow, do the hard work, and take tough feedback to make the best game you can. I also think that if you’re brand new to board game design, it’s worth pushing a small project all the way through its full lifecycle from start to finish. All of this means trying hard!

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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

This is a nice change of pace from normal cooperative games because it adds a necessary element of stress that makes Spirit Island feel satisfying. I think Arah’s review on Board Game Geek says it best. Balanced asymmetry leads to greater variety. “Vibe: brain burny whack-a-mole.”