This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Technotopia by Yustas GameStudio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. But initially, Techotopia was a completely different game. We developed the game with financial backing from Alawar.”
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish gamedesign students.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. We reached out to our two best friends, Ben and Bas Anderson , and together we officially started the studio.”
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. His turning point came in 2019 at Comic Con Africa, where he discovered a GameDesign degree at Wits University’s stand. She helped me apply, and from there I pursued gamedesign.” It was great!
If you’re a gamedesigner, you’ll point to the systematic nature of the game. It’s the balance between all these elements. "If you’re a business exec at a major publisher, you’d say it is the live service element that keeps players coming back, and the cheaper price point. Read more
. “From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by GameDesigner Roman Gushcha and Casals, who met while working in Poland.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. I used to attend a lot of game development events and conferences, but now I’m more interested in just focusing on making games.”
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish gamedesign students.
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. Episode 02: “Not in the Cards” looks at the Psychonauts VR spin-off game Rhombus of Ruin and DF's bizdev strategy.
High-value users are the name of the game now, and campaigns are planned with precision, with long-term payback windows (D30, D60, D180) becoming a standard part of the playbook. As gamingstudios look for resilient revenue streams, hybrid monetization —blending in-app purchases (IAP) with in-app ads (IAA)—has taken center stage.
This was particularly important to the studio as the Roblox platform is extremely fast-paced. They would be updating their game every week, and finish the changes two hours before the deadline. “We They could check logical problems in the gamedesign itself by using custom design events. Dive into your own games.
There’s lots of little sci-fi easter eggs and ideas in the game.” Jack of all Trades Ryding has been working on games in his spare time for nearly 15 years, before officially forming the studio Never Games in 2019. I plan to support and expand the game for years to come.” “I’m
Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board gamedesign and development. This week, I want to zero in on the subject of making the perfect board game rule book.
A mage, a hacker, and a barbarian walk into a bar… What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. However, balancing a three-faction card game is quite difficult,” Devine shared.
Guest post by David Fox , founder of Double Coconut — a design and development studio that has delivered hit mobile and web games for partners such as EA Sports, WB Games, Microsoft Casual Games, and more. Experience with idle games — making a repetitive action seem fun and not taxing — is key.
Supercell announced over a year ago that they will be opening a studio in North America. TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? We want to build ambitious games players may not expect from Supercell. One could wonder if this makes Ryan a bold choice to lead the studio.
“So, a turn-based-tactics game based around sabotage and assassination operations felt like something fresh to us”, says Senior GameDesigner Lee Brimmicombe-Wood. We wanted a past that was a little more colourful than that and balanced the visuals accordingly”, explains Brimmicombe-Wood. The colour palette was also key.”
’ Through our discussion, I gained a profound appreciation for the delicate balance required to honor the original’s spirit while introducing innovative gameplay mechanics that captivate a new generation of gamers. This balance was achieved through a combination of careful planning and creative experimentation. .
I thought if I practiced enough, I could make 2D games by myself, and so I decided to try it.” Besides, Brazil doesn’t have an established games industry like the US and Japan. Only now, in the past 5 years or so, mid-sized gamestudios are starting to appear in the country. I’m more of an art director.
The gaming world is always changing and growing, but it also has to deal with many rules that vary by platform and region. If gamestudios don’t follow these rules, they risk facing legal problems, fines, and damage to their reputation. For experienced Game QA professionals, these risks are very real.
It's also a great opportunity to pick apart a good game'sdesign. If a game sells well, that means every choice it made was correct, and you should pick over the carcass for ideas to steal with all speed. Baldur's Gate 3, by Larian Studios, is a huge, sprawling game.
Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. GDC is an annual event that brings together programmers, artists, producers, gamedesigners, audio professionals, and business leaders from around the world.
.” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. “The community’s voice is invaluable; it helps shape the game,” he remarked. .”
When creating a game, game app developers analyze player behavior to improve their interactive scenarios, by identifying what works and what doesn't for the players in a game. This is done to refine the gamedesign and create a more enjoyable experience for their audience.
Again: the last two bullet points can be expressed also as: “the game is too long” Every RPG I’ve ever played felt too long, and the above two reasons are why. Too “balanced” Strategy games can’t really be too balanced, but RPGs easily can, and most that come out these days, are.
Just like reality, games need an internal mechanism for the distribution of resources during gameplay. This system is known as the video game economy. The in-game economy creates balance within the game by enabling the player to earn and spend resources as part of the game’s progression. How Does It Work?
And if I, a gamedesigner, can't enjoy fun, what am I even doing here? Then the awards need to be given in a show that can maintain the delicate balance between respecting the award and the art form, and making money putting the show on. And the studios who made them were rewarded well. It's silly. But it is also fun.
One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and gamedesign make it easy for any developer to pick up. There are other ways to build a game on a budget. Lifeline by Three Minute Games. This is definitely a game for any H.P.
I recently spoke to Eric and chronicled his mesmerizing journey from architecture’s rigidity to the fluidity of game development. “I am essentially, I’m the Matte Black Studio. I’m making a game called Lucid ,” began Eric, a clear nod to a rich history of 32-bit gaming, particularly the SNES era.
3D Modelling 3D Animation FX Concept Art 2D Animation GameDesignGame Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.
Both myself and the recording technician had to catch a train down from Manchester to London in order to get to the studio we’d booked in Soho. It was a four hour session, more than enough for the core narration of the game since it was only about 200 lines. In the Studio.
AI in Art: Balancing Creativity and Ethics In the realm of digital art, AI technology is stirring up a mix of excitement and controversy. Artists, game developers, and big companies alike are grappling with the implications of AI-generated art, raising questions about consent, copyright, and the value of creativity. .”
Which Animation Style is More Resource-Friendly & Effective for Game Development? After knowing about the core differences between both animating techniques, it is essential to consider which style offers the best balance of efficiency and effectiveness. What Are the Future Trends in Animation?
Subway Surfers was the most popular game for three consecutive years, with 218 million downloads in 2023, 304 million in 2022, and 191 million in 2021. Source: Business of Apps ) Subway Surfers, an endless runner game, was released by Kiloo Games and SYBO studio in May 2012. It is a simple-to-play game.
Who is bucking the trend: The Merge Games genre downloads continue to decline as scaling up for these games became very difficult due to the unlimited amount of new entrants and privacy changes. What’s really noticeable in the Merge Mansion’s stride is the investment into the narrative in both gamedesign and the creatives.
These adjustments touch upon various facets such as gameplay, user interface, and overall gamedesign. While most of the decisions are made from within the confines of the development studio itself, developers place considerable importance on a specific form of game testing to gather invaluable insights.
In game development , where time equals money, AI is a great financial benefit. It simulates how players behave, helping to spot balance problems, find cheats, and even measure how fun different parts of the game are. This makes the game smoother and more enjoyable for the players.
Lesson 11: Game Difficulty Summary In this video, Aaron delves into the nuanced topic of difficulty in video games, emphasizing the role of a gamedesigner in setting the difficulty level to align with the narrative and the intended player experience. Up next, we’re going to look at adding a score to our snake game.
Further, recent strategic moves have been made by Voodoo to open “beyond hypercasual” studios. While the diminishing market share and opening of non-hypercasual studios can be seen as Voodoo’s fall from grace, it can also be viewed as Voodoo’s strategic retreat from the hypercasual market.
This one is written by Om Tandon (Director of User Experience, DIGIT GameStudios) and Abhimanyu Kumar (Mobile Games Consultant). Bizarre as all this may sound, this recipe works and the game can be very engaging and fun to play, even if you are not a social casino fan! To make sure you don’t miss on all of the ?content
This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D
Still, Nowell strives to maintain a healthy work-life balance. Im also trying hard to learn how to separate my game development and personal life. I dont want to work on my game 7 days a week. Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself.
Over the past ten years, it has not stopped evolving and innovating, with top games beginning with Summoners War (OG), to the Dota Arena and Onmyoji in China , to RAID: Shadow Legends and Marvel Strike Force in the West. System The system design of the game and the in-game stats balance demonstrate Devsisters’ high standards.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content