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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. But initially, Techotopia was a completely different game. We developed the game with financial backing from Alawar.”

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

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Navigating the layers of hell: How Oppolyon Studio built their debut game Ascending Inferno

PreMortem.Games

If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. We reached out to our two best friends, Ben and Bas Anderson , and together we officially started the studio.”

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Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. She helped me apply, and from there I pursued game design.” It was great!

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Arrowhead Games: "We want to be the next From Software or Blizzard"

GamesIndustry.biz

If you’re a game designer, you’ll point to the systematic nature of the game. It’s the balance between all these elements. "If you’re a business exec at a major publisher, you’d say it is the live service element that keeps players coming back, and the cheaper price point. Read more

Co-op 145
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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

. “From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by Game Designer Roman Gushcha and Casals, who met while working in Poland.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. I used to attend a lot of game development events and conferences, but now I’m more interested in just focusing on making games.”