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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. His latest and most ambitious project, Backrooms Media , dives into the eerie lore of the Backrooms. How did you get the idea for Backrooms Media?

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Africa Games Week’s Event Director Alexandra Pattison “It’s a balancing act”

PreMortem.Games

Unconventional professions At first, her family expressed concerns about her future in the events industry, which mirrors the reservations aspiring game developers often face. When children say, ‘I want to be a game developer’, parents usually reply that there’s no job or future in that.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

.” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains. The indie game development community here in Almaty is almost non-existent,” he says. Having an investor who believes in the game has been incredibly supportive,” he shares. We are trying to find it.”

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

This article explores the latest trends shaping the future of game art, including real-time rendering, stylized game art, AI-assisted creation, and the rising influence of user-generated content in shaping artistic directions. Struggling to balance cutting-edge visuals with performance optimization?

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Dev Diary: 03/17/17

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I’ve been hinting and hinting and hinting and hinting at a new board game project for a while. I’ll be documenting my whole game development journey through a series of weekly updates.

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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. Achieving the right balance was not an easy feat according to Szpiczakowski. “We

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

And I think it will be quite refreshing too for an international audience to be able to experience some parts of the world that are not commonly represented in many mainstream media.” We learned a lot and gained inspiration on what kind of storytelling tools we can use in the game.” Really enjoyed the positive reaction from the media.

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