Remove Balance Remove Game Development Remove Prototyping
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development. Merits: Easy to learn and use for rapid development.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

.” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains. The indie game development community here in Almaty is almost non-existent,” he says. We’re working on a few prototypes,” he reveals, adding that he regularly shares sneak peeks on social media.

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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

“I’ve never seen a game world where fire is portrayed positively,” says Tomasz Ostafin. Therefore, for balance, I create such a positive image of fire. Pirofauna is the second game by tiny indie studio Petums. The first game Papetura was successful enough for Ostafin to make game development his full-time occupation.

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How Rubber Duck Games developed a boss fight in Evil Wizard

Unity Blog

In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.

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Board Game Fulfillment & Why it Matters on Day 1 of Game Development

Brand Game Development

In fact, fulfillment often determines how big games are and how many components can be included. Many game developers think about fulfillment only after their project is complete – and you can certainly get away with it! Need help on your board game? It’s a tough balancing act!

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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. ” Need help on your board game? Click here.

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