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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

“I’ve never seen a game world where fire is portrayed positively,” says Tomasz Ostafin. Therefore, for balance, I create such a positive image of fire. Pirofauna is the second game by tiny indie studio Petums. The first game Papetura was successful enough for Ostafin to make game development his full-time occupation.

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How Rubber Duck Games developed a boss fight in Evil Wizard

Unity Blog

In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.

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Board Game Fulfillment & Why it Matters on Day 1 of Game Development

Brand Game Development

In fact, fulfillment often determines how big games are and how many components can be included. Many game developers think about fulfillment only after their project is complete – and you can certainly get away with it! Need help on your board game? It’s a tough balancing act!

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

With the annual Game Developer Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI).

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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. ” Need help on your board game? Click here.

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

We effectively combined our love for gaming, our skills in the Unreal Engine, with our engineering profession. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It Consequently, they’ve adopted a simple and low-poly visual style for the game.

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

In 2021, Kunta Content won at the Africa Game Dev program, a game development training initiative sponsored by Epic MegaGrants and run by NetInfo. Subsequently, they entered the Spielfabrique program, a Franco-German accelerator for young game studios, securing funding from Ubisoft to enhance Hiru’s prototype.

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