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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

As players build their cyberpunk metropolis, balancing relationships with factions that hold competing visions of the future, they’re drawn into a world where each card played brings them closer to either utopia or ruin. The change from fantasy to cyberpunk had far reaching consequences for the team, like switching from 2D to 3D graphics.

Fantasy 104
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Car Company Tycoon 1.6.5

Indie DB

Welcome a major update that includes an advanced car creation editor with over 200 new parts and tire customization, the long-awaited rotary engine, balanced characteristics, updated graphics, and a new minimalist. Car Company Tycoon has been refreshed!

Balance 111
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

High-end games with dynamic effects and photorealistic graphics are best developed with it. Merits: Industry-leading graphics for immersive gaming experiences. Graphics and Visual Quality Unity It provides good graphic capabilities suitable for 2D and 3D games. The Blueprint system allows for faster prototyping.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

In an industry constantly pushing the boundaries of graphical fidelity, the charm of handcrafted visuals remains timeless. Fighting Games: Clarity & Competitive Balance Street Fighter IV and Guilty Gear Strive use 3D character models but restrict movement to a 2D plane, ensuring precise hitboxes and predictable spacing.

Art 52
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. We make simple sketches and truly ugly placeholder graphics. We love the freedom that comes with remote work. It allows us to be flexible, creative and work in a way that suits us best.” ” So what exactly was the biggest challenge?

Puzzle 138
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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Bitmap Books owes its creation to Sam Dyer ’s journey from graphic designer to owner and publisher. “By By trade, I am a graphic designer. Developers also have to balance realism and fun, something that Moss found fascinating. It’s this balancing act what separates iconic games from their less successful counterparts.

Balance 156
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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

“We’re a close-knit team of six dedicated professionals that all share a deep passion for gaming and design”, says Đorđe Marković , who also works as Team Lead and has a hand in graphics and FX. The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. “The

Pixel 138