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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics. I believe in keeping a good work life balance.

Balance 195
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Based in the city of Ohrid in North Macedonia, the two brothers Bobby and Zhanko Mojsovski work hard on their next game, the bodycam survival-horror shooter Chasmal Fear. The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. “I say it’s 50/50.

Horror 211
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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

The complexity of player AI, dribbling mechanics, and zonal positioning in football translates into a massive technical challenge for game developers. Developers also have to balance realism and fun, something that Moss found fascinating. It’s this balancing act what separates iconic games from their less successful counterparts.

Balance 156
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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. Even if it’s just for testing a small mechanic. I try to keep a balanced life. It gets lonely, your only friend being a dead artist from the 1800s.”

Dev 151
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Alan Wake 2: The art of horror

Game Daily

Kyle Rowley: We wanted to figure out what kind of horror experience we wanted to make, based on Alan Wake as an established franchise, and the things that we did in the first game. Early on, we wanted to identify ourselves as more of a psychological horror game. So psychological horror made a lot of sense for us. We try to vary.

Horror 52
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

While we haven’t created a hardcore horror game, a huge adventure game or a really serious fishing game, the blending of these genres has hooked the attention of players from all three”, says Joel Mason , Writer and Programmer at Black Salt Games. It also gave players their first taste of the delightfully eerie world of Dredge.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

While we haven’t created a hardcore horror game, a huge adventure game or a really serious fishing game, the blending of these genres has hooked the attention of players from all three”, says Joel Mason , Writer and Programmer at Black Salt Games. It also gave players their first taste of the delightfully eerie world of Dredge.