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Pantaloon launches micro-indie publishing label to champion 'small games with big hooks'

Game Developer

'Part of Pantaloons mission as an indie label is to restorewhat we believe to bethe broken power balance in the indie publishing world.'

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The Darkest Files by Paintbucket Games turns history into a game about justice

PreMortem.Games

With The Darkest Files , Berlin-based indie studio Paintbucket Games has crafted a gripping, meticulously researched narrative game that delves into the legal and moral aftermath of World War II. ” Paintbucket Games has always been more than just an indie studio. Balancing difficulty,” Friedrich admits.

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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Therefore, for balance, I create such a positive image of fire. Pirofauna is the second game by tiny indie studio Petums. Well, for one thing, fire burns everything in its path to a crisp. Of course, it didn’t all start with philosophizing.

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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

South Korean indie studio Cat Society is a small team with big ambitions. Players must carefully balance their actions to avoid suspicion while maximizing their profits, all within the constraints of a turn-based management system. Difficulty Balancing Balancing the games difficulty has proven to be quite difficult.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. Yes, I would say balancing is the hardest part.

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Meet the Singapore trade association balancing support for indies with attracting overseas firms

GamesIndustry.biz

At Gamescom Asia, former Sony exec Shawn Layden described Southeast Asia as the region "where all the next great opportunities are going to come from" for the games industry. Read more

Balance 108
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The Sweet Art of Feature Adaptation

Deconstructor of Fun

Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress. Others take a more cautious approach, customizing and tailoring new features to align with their game's mechanics and balance.

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