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In the six years since its launch, Horse Reality , by Dutch indie studio Studio Deloryan , has built a loyal following. Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts. Play Horse Reality for free here.
But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Therefore, for balance, I create such a positive image of fire. Pirofauna is the second game by tiny indie studio Petums. Well, for one thing, fire burns everything in its path to a crisp. Of course, it didn’t all start with philosophizing.
South Korean indie studio Cat Society is a small team with big ambitions. Players must carefully balance their actions to avoid suspicion while maximizing their profits, all within the constraints of a turn-based management system. Difficulty BalancingBalancing the games difficulty has proven to be quite difficult.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. Yes, I would say balancing is the hardest part.
At Gamescom Asia, former Sony exec Shawn Layden described Southeast Asia as the region "where all the next great opportunities are going to come from" for the games industry. Read more
Still, Nowell strives to maintain a healthy work-life balance. Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. Doggy Dont Care is all those things in the best possible way. I want to work smart, not hard.
For Indie Filmmaking, the magic of crafting a cinematic vision often clashes with the harsh reality of limited resources and tight timeline production. Making a successful Indie Film Schedule is an art form in itself. To strike the perfect balance you can use the following scheduling strategies: The Art of Prioritization ?
Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress. Others take a more cautious approach, customizing and tailoring new features to align with their game's mechanics and balance.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The indie game development community here in Almaty is almost non-existent,” he says. However, the lack of a local community hasn’t been a significant obstacle. “I
From indie studios to AAA developers, 2.5D This makes it perfect for indie developers and cross-platform releases. Fighting Games: Clarity & Competitive Balance Street Fighter IV and Guilty Gear Strive use 3D character models but restrict movement to a 2D plane, ensuring precise hitboxes and predictable spacing.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. As first-time indie developers, their journey mirrors the very game they’ve crafted.
What makes it special is that it is well-liked among indie designers and large studios. Advantage A faster learning curve allows quicker game development, which is ideal for startups & indie developers. While it doesn’t match Unreal’s rendering power, it balances quality and performance well for smartphone devices.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Having a solid, realistic plan is everything.”
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “The balancing of the game between two players,” Olczyk explains. Their latest project, Parallel Experiment, is their most ambitious title yet.
Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. Tools like ZBrush, Blender, and Maya help maintain a balance between detail and efficiency. LOD optimization to balance quality and performance. Organic modelling (e.g.,
To strike a balance, the team aimed to automate as much of the body movements as possible while retaining the meaningful choices that players make while climbing. The post Indie dev studio Wikkl Works takes virtual rock climbing to New Heights appeared first on PreMortem Games. It is great to see that it’s working out so far.”
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We Yes, I would say balancing is the hardest part.”
The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Achieving the right balance was not an easy feat according to Szpiczakowski. “We Ah yes those co-pilots!”
Sign up for the GI Daily here to get the biggest news straight to your inbox Today marks the awaited release of indie title Protodroid Delta, a 3D action-platformer from solo dev Adam Kareem. Read more
Balancing build compared to buy Launched in 2019, QORPO features more than 700,000 registered users globally and logs more than 100,000 daily users across its collection of first-party games. Amazon S3 and Amazon DynamoDB continue to play a role in short- and long-term data collection.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. “With a small team and some pretty big ambitions, balancing priorities, time, and skills has been tough and still is!”
A shooting schedule for an indie film goes way beyond simple calendar planning. A well-laid-out shooting schedule is crucial for your indie film's success. This piece walks you through the steps to create the quickest way to schedule indie productions , from breaking down scripts to planning daily shooting blocks. Let's tuck in!
Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. Which is only avoided with a well-defined hierarchy of power and/or competencies that not everyone in the indie world is willing to assume. For me, these are not games, they are guided tours!”
The game is balanced on a multitude of variables, events, triggers, put together like a house of cards. The market is so saturated, that every little defect becomes an ‘elephant in the room’ for players that often compare a low-budget indie title to AAA games. A little mistake, a little bug, and everything can fall down.”
Fortunately, Steam has provided one good way for indies with hustle to get a little bonus visibility: Steam Next Fest! It's a biannual event where indie developers can make demos of their games available for a week. Our next indie RPG, Geneforge 2 - Infestation , is coming out March 27, 2024. Great strategy for an indie.
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. Quickest method “I then fine-tuned the resolution level of the pixel art, seeking a balance that would spark players’ imaginations while leaving enough room to fill in the details.
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art. he says.
Way back in February, I wrote a big article about indie phenomenon Vampire Survivors. So great that a million indie developers coincidentally had the EXACT same idea a few days later. Both about game design, and about the indie games biz as a whole. Indie developers started copying it almost immediately after it went public.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. RimWorld is balanced around sitting on a single map, with everything easily accessible. Godot doesn’t feel quite as chaotic as Unity did at times.
I’m only being driven out of my shell by my need to push the Kickstarter for our next indie RPG, Geneforge 2 - Infestation. There is a surprise hit indie game I really like, and breaking down that kind of thing is very much in my job description, so let's talk about Vampire Survivors. There's no balancing. What Is It?
Farrell and Mackenzie form the two-person indie studio Peaty Turf. Despite going viral on Reddit and TikTok several times, they had to strike a delicate work-life balance to prevent burnout. With the game’s 100% physics-based building system, players can solve each mission in infinite ways. As long as it works.
Small teams and solo developers often produce some of the most unique and personal games, and this holds true for Rablo Games, an indie studio led by founder Pablo Coma. During his time there, he reconnected with a colleague from a previous game jam, Baptiste Remy, who shared an interest in making smaller indie games outside of work hours.
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmina Marković. Quickest method “I then fine-tuned the resolution level of the pixel art, seeking a balance that would spark players’ imaginations while leaving enough room to fill in the details.
SCHiM is both a visually striking and conceptually highly original game from Dutch indie developer Ewoud van der Werf. It’s a lot of balancing these different elements. In the game the player controls a SCHiM, or shadow, that is disconnected from its human being. First thing you notice is the clean look of the world.
This warmth is a hallmark of Free Lives, the South African indie game development studio behind Playtopia. It was founded in 2018, and is Africa’s first annual Indie Games & Immersive Arts festival and conference. We also designed Indie Planet at Playtopia. The welcoming atmosphere was unforgettable.
For me, it has always been a goal to make Hitori De Productions mean something in the world of indie horror games”, he says. “I For me, it’s definitely the lack of time during the day and the challenge of balancing personal life with work. Chris is a wonderful and very understanding person, so he had no objections.”
Well known indie dev ( Vlambeer ) Rami Ismail developed a ready-made pitch template , with the help of several indie studios of all sizes, and professionals working at two dozen publishers. This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Improvisation and direction “One of the biggest lessons we took from developing the game is to know that we have to balance between improvisation and direction. Video games have the ability to transport users to another place and time.
While the significance of platforms like Steam is evident, there’s been a notable evolution in the indie gaming scene. With it comes the challenging balance between financial backing and creative control. He praised Steam’s dedication to not only the large AAA studios but also to the indie developers.
For stuff like gameplay balance and feature implementation we have equal input and chime up if there’s something we feel strongly about. The indie duo feels relieved and a little bit anxious. Most indie studios don’t survive long after their first release.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. As a down-on-their-luck fisherman, you have little option but to explore these waters for fish and other things you may dredge up from the pitch black depths.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. As a down-on-their-luck fisherman, you have little option but to explore these waters for fish and other things you may dredge up from the pitch black depths.
He describes his music style as indie with hints of experimental electronica and dream rock. To balance work and family life, Bowden prioritizes weekends for quality time with his family where they enjoy outdoor activities in Cape Town. He recalls transforming his father’s old building into a nightclub.
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