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With The Darkest Files , Berlin-based indie studio Paintbucket Games has crafted a gripping, meticulously researched narrative game that delves into the legal and moral aftermath of World War II. ” Paintbucket Games has always been more than just an indie studio. Balancing difficulty,” Friedrich admits.
But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Therefore, for balance, I create such a positive image of fire. Pirofauna is the second game by tiny indie studio Petums. Well, for one thing, fire burns everything in its path to a crisp. Of course, it didn’t all start with philosophizing.
South Korean indie studio Cat Society is a small team with big ambitions. Players must carefully balance their actions to avoid suspicion while maximizing their profits, all within the constraints of a turn-based management system. Difficulty BalancingBalancing the games difficulty has proven to be quite difficult.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. Yes, I would say balancing is the hardest part.
At Gamescom Asia, former Sony exec Shawn Layden described Southeast Asia as the region "where all the next great opportunities are going to come from" for the games industry. Read more
Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress. Others take a more cautious approach, customizing and tailoring new features to align with their game's mechanics and balance.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The indie game development community here in Almaty is almost non-existent,” he says. However, the lack of a local community hasn’t been a significant obstacle. “I
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. As first-time indie developers, their journey mirrors the very game they’ve crafted.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Having a solid, realistic plan is everything.”
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “The balancing of the game between two players,” Olczyk explains. Their latest project, Parallel Experiment, is their most ambitious title yet.
To strike a balance, the team aimed to automate as much of the body movements as possible while retaining the meaningful choices that players make while climbing. The post Indie dev studio Wikkl Works takes virtual rock climbing to New Heights appeared first on PreMortem Games. It is great to see that it’s working out so far.”
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We Yes, I would say balancing is the hardest part.”
The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Achieving the right balance was not an easy feat according to Szpiczakowski. “We Ah yes those co-pilots!”
Sign up for the GI Daily here to get the biggest news straight to your inbox Today marks the awaited release of indie title Protodroid Delta, a 3D action-platformer from solo dev Adam Kareem. Read more
Balancing build compared to buy Launched in 2019, QORPO features more than 700,000 registered users globally and logs more than 100,000 daily users across its collection of first-party games. Amazon S3 and Amazon DynamoDB continue to play a role in short- and long-term data collection.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. “With a small team and some pretty big ambitions, balancing priorities, time, and skills has been tough and still is!”
A shooting schedule for an indie film goes way beyond simple calendar planning. A well-laid-out shooting schedule is crucial for your indie film's success. This piece walks you through the steps to create the quickest way to schedule indie productions , from breaking down scripts to planning daily shooting blocks. Let's tuck in!
What makes it special is that it is well-liked among indie designers and large studios. Advantage A faster learning curve allows quicker game development, which is ideal for startups & indie developers. While it doesn’t match Unreal’s rendering power, it balances quality and performance well for smartphone devices.
Fortunately, Steam has provided one good way for indies with hustle to get a little bonus visibility: Steam Next Fest! It's a biannual event where indie developers can make demos of their games available for a week. Our next indie RPG, Geneforge 2 - Infestation , is coming out March 27, 2024. Great strategy for an indie.
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. Quickest method “I then fine-tuned the resolution level of the pixel art, seeking a balance that would spark players’ imaginations while leaving enough room to fill in the details.
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art. he says.
Technical Flexibility: Stylized visuals require fewer resources than hyper-realistic graphics, making them ideal for indie developers and smaller studios. Struggling to balance cutting-edge visuals with performance optimization? Why Stylized Art is Gaining Popularity 1. Schedule a consultation to future-proof your games art.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. RimWorld is balanced around sitting on a single map, with everything easily accessible. Godot doesn’t feel quite as chaotic as Unity did at times.
Farrell and Mackenzie form the two-person indie studio Peaty Turf. Despite going viral on Reddit and TikTok several times, they had to strike a delicate work-life balance to prevent burnout. With the game’s 100% physics-based building system, players can solve each mission in infinite ways. As long as it works.
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmina Marković. Quickest method “I then fine-tuned the resolution level of the pixel art, seeking a balance that would spark players’ imaginations while leaving enough room to fill in the details.
SCHiM is both a visually striking and conceptually highly original game from Dutch indie developer Ewoud van der Werf. It’s a lot of balancing these different elements. In the game the player controls a SCHiM, or shadow, that is disconnected from its human being. First thing you notice is the clean look of the world.
For me, it has always been a goal to make Hitori De Productions mean something in the world of indie horror games”, he says. “I For me, it’s definitely the lack of time during the day and the challenge of balancing personal life with work. Chris is a wonderful and very understanding person, so he had no objections.”
Well known indie dev ( Vlambeer ) Rami Ismail developed a ready-made pitch template , with the help of several indie studios of all sizes, and professionals working at two dozen publishers. This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Improvisation and direction “One of the biggest lessons we took from developing the game is to know that we have to balance between improvisation and direction. Video games have the ability to transport users to another place and time.
While the significance of platforms like Steam is evident, there’s been a notable evolution in the indie gaming scene. With it comes the challenging balance between financial backing and creative control. He praised Steam’s dedication to not only the large AAA studios but also to the indie developers.
For stuff like gameplay balance and feature implementation we have equal input and chime up if there’s something we feel strongly about. The indie duo feels relieved and a little bit anxious. Most indie studios don’t survive long after their first release.
I also work with indie dev companies on a more casual level discussing challenges, goals and brainstorming solutions. You want to strike a balance between being specific and deliberate, but also human and approachable when writing rule books. This provides a three-pronged approach to getting balanced feedback on the writing.
Avernum 4: Greed and Glory will be an epic, indie, turn-based fantasy role-playing adventure for Windows, Mac, and iPad. It will be a remaster of the indie RPG cult-classic Avernum 4, which came out way back in 2005. Some regions are terribly balanced and full of too much trash, as my longtime fans will testify.
Today, his award-winning studio, just a year old, has been a part of the prestigious Google Indie Games Accelerator and the Creation Africa Program. It’s been a struggle balancing my master’s with all the business stuff, especially now that we were in these accelerators,” he says.
The Clash of Choices in Game Design Josh Bycer josh@game-wisdom.com One of the many balancing acts of game design is the act of creating cool, interesting, unique, abilities for the player to use, and then balancing said abilities within the scope and design of your game.
They still need to balance this pre-production with finishing the studio's other projects too. What's the balance? Again, what's the balance here? Zak argues the demo should focus on gameplay instead of art anyway, because they need to seek more funding and a publisher wouldn't have any concerns about DF's art pedigree.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Improvisation and direction “One of the biggest lessons we took from developing the game is to know that we have to balance between improvisation and direction. Video games have the ability to transport users to another place and time.
And I believe that creative freedom is the greatest quality that an indie game has, as it is free from labels and return demands from big investors.” Finally, maintain a healthy balance between work and rest. Of course, if it doesn’t work out you won’t be able to blame anyone! Diego Ras And the biggest pitfalls? “On
It is basically 5E D&D, but an indie game, and it's a lot of fun and a big success. MTDS is when you balance and rebalance and add rule after rule to prevent unpredictability or eccentricity. Subscribe now Our newest indie role-playing epic, Geneforge 2 - Infestation , is now out! It’s cheap and fun.
We'll plunge into real-world examples, from Hollywood blockbusters to indie diamonds, where masterful budgeting strategies birthed legendary cinematic moments. Balancing budget and location in filmmaking is an ever-present tightrope walk, demanding creativity and strategic decision-making. Limited Scouting Resources.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. RimWorld is balanced around sitting on a single map, with everything easily accessible. Godot doesn’t feel quite as chaotic as Unity did at times.”
Then the first wave of really successful indie games appeared on Steam, in the late 00s and early 10s. People who follow indie/solo devs on social media tend to be really nice and positive, but even so it takes a lot of effort.” It was the first answer I had as a child to the question ‘what do you want to be when you grow up’?
” He subtly points to the age-old debate about work-life balance and the perceived differences between American and European professional cultures. Interestingly, while many indie developers opt for collaborative efforts early on, the mind behind “Lucid” wanted to wear multiple hats. ” The tools?
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