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Pantaloon launches micro-indie publishing label to champion 'small games with big hooks'

Game Developer

'Part of Pantaloons mission as an indie label is to restorewhat we believe to bethe broken power balance in the indie publishing world.'

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Horse Reality by Studio Deloryan strikes the right balance between science and gameplay

PreMortem.Games

In the six years since its launch, Horse Reality , by Dutch indie studio Studio Deloryan , has built a loyal following. Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts. Play Horse Reality for free here.

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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Therefore, for balance, I create such a positive image of fire. Pirofauna is the second game by tiny indie studio Petums. Well, for one thing, fire burns everything in its path to a crisp. Of course, it didn’t all start with philosophizing.

Indy 249
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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

South Korean indie studio Cat Society is a small team with big ambitions. Players must carefully balance their actions to avoid suspicion while maximizing their profits, all within the constraints of a turn-based management system. Difficulty Balancing Balancing the games difficulty has proven to be quite difficult.

Balance 129
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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. Yes, I would say balancing is the hardest part.

Co-op 104
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Meet the Singapore trade association balancing support for indies with attracting overseas firms

GamesIndustry.biz

At Gamescom Asia, former Sony exec Shawn Layden described Southeast Asia as the region "where all the next great opportunities are going to come from" for the games industry. Read more

Balance 108
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. Doggy Dont Care is all those things in the best possible way. I want to work smart, not hard.