Remove Balance Remove Indy Remove Mechanics
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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

South Korean indie studio Cat Society is a small team with big ambitions. From mechanics to level design and even the story and visuals, the team has worked to align everything with this focus. Difficulty Balancing Balancing the games difficulty has proven to be quite difficult.

Balance 129
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The Sweet Art of Feature Adaptation

Deconstructor of Fun

Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress. There's always something new to learn, a fresh perspective to consider, or an innovative mechanic to experiment with.

Feature 98
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “The balancing of the game between two players,” Olczyk explains. Their latest project, Parallel Experiment, is their most ambitious title yet.

Puzzle 138
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

From indie studios to AAA developers, 2.5D This makes it perfect for indie developers and cross-platform releases. to deliver fluid animation, layered environments, and tight control mechanics. Metroidvanias & Indie Games: Innovation Without Complexity Dead Cells and Cuphead prove that 2.5D

Art 52
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Navigating the layers of hell: How Oppolyon Studio built their debut game Ascending Inferno

PreMortem.Games

If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. As first-time indie developers, their journey mirrors the very game they’ve crafted.

Studios 118
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.