This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Achieving the right balance was not an easy feat according to Szpiczakowski. “We Ah yes those co-pilots!”
Still, Nowell strives to maintain a healthy work-life balance. Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. Doggy Dont Care is all those things in the best possible way. I want to work smart, not hard.
The game is balanced on a multitude of variables, events, triggers, put together like a house of cards. ” Not pixels but voxels The visual style of Three Minutes to Eight is unmistakable, characterized by its pixelated appearance. Many define the game as ‘pixel art’, but in reality this is not exactly the case.
From indie studios to AAA developers, 2.5D This makes it perfect for indie developers and cross-platform releases. From pixel-perfect platformers to tactical RPGs, this hybrid approach enhances both design and gameplay. Metroidvanias & Indie Games: Innovation Without Complexity Dead Cells and Cuphead prove that 2.5D
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. To arrive at the current style Marković explored various approaches.
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmina Marković. The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. To arrive at the current style Marković explored various approaches.
Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. LOD optimization to balance quality and performance.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. I have always been a big fan of pixel art”, says Novan. “I And since A Space for the Unbound is tackling topics such as nostalgia and melancholia, I feel pixel art is a great choice to be paired with those themes.
I’m only being driven out of my shell by my need to push the Kickstarter for our next indie RPG, Geneforge 2 - Infestation. There is a surprise hit indie game I really like, and breaking down that kind of thing is very much in my job description, so let's talk about Vampire Survivors. There's no balancing. What Is It?
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. I have always been a big fan of pixel art”, says Novan. “I And since A Space for the Unbound is tackling topics such as nostalgia and melancholia, I feel pixel art is a great choice to be paired with those themes.
This time, the narrative revolves around Eric Manahan , the former architect who found solace in pixelated characters and captivating storylines. The pixelated game wasn’t just beautiful, but it was also a product of a single developer. Pen and paper, sketching ideas out, then translated them into pixel art.”
Their success was mainly fueled by Pixel Art and Color by Number , as these two titles took the market by storm by letting its players create pixelated versions of their own images/photos and color them afterwards. Over 2018, CGs didn’t specifically stand out in our 2019 predictions. were released. Ad revenues not included.
CONTENT WARNING: This post contains discussion of gay sex acts and some screenshots with obscured pixel art nudity. Back in 2019 when I was making the original prototype, there were also two other gay cowboy things on my mind: Orville Peck's hit single "Dead of Night" and the gay indie romance film God's Own Country.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content