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Say you’ve got a dungeon that can be played with 1-8 players; how do you scale that for each number of players? What variables tend to wind up being the most fun to have tweaked (enemy hp, numbers, etc)?

Ask a Game Dev

World of Warcraft's old raid system where raids supported only 10 or 25 players are examples of such where tuning and mechanics were modified to specific player numbers. However, doing this for one to eight players (or, as it stands now in WoW anywhere from 10 to 30) means eight balancing passes for every encounter.

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Like a Dragon Gaiden Low FPS: How to Boost Performance

Game Errors

Interesting fact Games rich in visuals and mechanics, like Like a Dragon Gaiden , demand substantial computing power. Finding the right balance between visuals and performance is crucial for an enjoyable gaming experience. This can overwhelm systems, especially if they’re not fine-tuned, resulting in low FPS.

FPS 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Destroy the player's expectation that relationship mechanic = main cast member.

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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Therefore, these characters are always monitoring user gameplay data and reacting appropriately to increase the fun and challenge of games.

AI 52
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Item Variants and Randomization in Roguelikes

Grid Sage Games

Items in Rogue may also be cursed and therefore non-removable except via special means, though that is a tangential mechanic tied more to the identification minigame rather than item randomization itself.) Other types of NPCs can modify or convert other types of items. Find a Mechanic who may be hanging around a Repair Station.

Data 52
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. This fighting game health mechanic is too fussy and unreliable for a busy shooter. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight. Limited regen (e.g.

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. Speaking of sprinting, Will found a better way to balance our sprinting/dodging control that uses the same button.

Dev 52