Space is not a wall: toward a less architectural level design
Radiator Blog
MAY 10, 2025
If you want a space to feel more mechanical, more prefabricated, then a visible grid helps bring out that modular vibe. In levels, this looks like planning out quest arcs, pacing setpiece beats, balancing spreadsheets, and choreographing battles. What sounds more effective for pulling the player to the exit of a non-linear level? (a)
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