Remove Balance Remove Mechanics Remove Pixel
article thumbnail

#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah So, what sets our game apart is its blend of authentic ’90s rally racing experience with modern gaming mechanics.

Pixel 156
article thumbnail

Deploy Unreal Engines Pixel Streaming at scale on AWS

AWS Games

Unreal Engine’s Pixel Streaming allows the running of Unreal Engine applications on a server in the cloud and streaming its rendered frames and audio to browsers and mobile devices using WebRTC. Finally, we would need a mechanism to scale in the signaling servers once the user sessions are completed.

Pixel 101
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

With my artistic background, I focused less on programming and mechanics, and more on storytelling and visuals.” The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. I opted for low poly 3D models with realistic textures, which I pixelated to harmonise with the pixel art style.

Pixel 138
article thumbnail

Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

With my artistic background, I focused less on programming and mechanics, and more on storytelling and visuals.” The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. I opted for low poly 3D models with realistic textures, which I pixelated to harmonise with the pixel art style.

Pixel 104
article thumbnail

Harmonizing Innovation: The ‘Lullaby of Life’ Journey with Francisco Lara Sikorski

Game Dev Unchained

Check out Lullaby now in Steam: [link] The world of game development is one of constant evolution, a landscape where creativity meets technology in a dance of pixels and sound. The premise was simple yet revolutionary: to design a game where the mechanics themselves were driven by music and sound effects.

Pixel 52
article thumbnail

The Key Differences Between 2D and 3D Animation in Game Development

Big Games

From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. The simplicity of the 2D style laid the foundation for gameplay mechanics and player interactions, particularly in platformers and side-scrollers.

article thumbnail

The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Artificial intelligence (AI) upscaling algorithms have been created for this purpose; they may take a low-resolution image and produce a version with significantly more pixels.

AI 52