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Pixel streaming considerations in AWS

AWS Games

Other services scale automatically as well, like Elastic Load Balancing (ELB) which scales slowly with increased traffic, so they need to be considered as well. You can reach out to AWS Support for assistance in ensuring your load balancer can handle any expected traffic.

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Deploy Unreal Engines Pixel Streaming at scale on AWS

AWS Games

Unreal Engine , created by by Epic Games, is one of the most advanced tools for creating and rendering photo-realistic visuals and immersive experiences. Using AWS and Unreal Engine’s Pixel Streaming, developers can create content with Unreal Engine and deploy it on Amazon Elastic Compute (EC2) on either Windows or Linux.

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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.

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Tips: Getting the Most out of the DLSS Unreal Engine 4 Plugin

Nvidia

DLSS is a deep learning, super-resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher-resolution. DLSS is a deep learning, super-resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher-resolution images.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

DLSS uses advanced AI rendering to produce image quality comparable to native resolution, and in some cases even better quality, while only conventionally rendering a fraction of the pixels. Balancing quality and performance is done by controlling the game’s internal rendering resolution. Courtesy of JSFILMZ.

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Dev snapshot: Godot 4.0 alpha 3

Mircosoft Game Dev

Rendering: Various bug fixes to both shaders and the Vulkan setup (including updating to Vulkan SDK 1.3.204 ). Rendering: Various tweaks to default environment and lighting config to balance quality and performance. Rendering: Use prefiltered radiance for Sky high quality update mode ( GH-58177 ).

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. Over time, this evolved, incorporating more detailed pixel art, smooth pictorial Movement, and realistic effects. The environment is added with depth and volume for realism.