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On the other hand, we knew that ‘be a Mongolian courier rider’ would appeal to a wider group of people than ‘manage a riding stable’ And that the historical setting would allow us to reach players that wouldn’t otherwise pick up an equestrian simulator game.
On the other hand, we knew that ‘be a Mongolian courier rider’ would appeal to a wider group of people than ‘manage a riding stable’ And that the historical setting would allow us to reach players that wouldn’t otherwise pick up an equestrian simulator game.”
I think all that development is paying off, and now we have a good 4 or 5 months to get some fine tuning / balance stuff right, which feels pretty good to me. We currently have a very nice Tabletop Simulator module with the rulebook and everything.
However, once the game attracts more players, we may want to modify our matchmaking to provide our players with a more balanced and fun play experience. GameSparks has a test harness available which we can use to validate our implementation with simulated players, without needing to perform the game integration.
Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. Along with handling all the business, Ben has playtested and helped develop our designs. You help balance out each others’ weaknesses. Will was also lead story writer for Tower.
Well, one part of the appeal of games is that they can theoretically simulate the real world and teach us about it, that we can make choices and see those choices be modelled accurately. These games could only simulate a faulty understanding of how baseball works. Let’s say someone wanted to test this theory with a baseball simulation.
Let people play out the fantasy Simulation is key for a successful VR game. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. Playtesting is crucial at this point. So you need to help them feel like they’re really there and really that new person.”
In my simulation code, men can have one of five sexual moods: Top, Bottom, VersBottom (Versatile), TrueVers, and Voyeur. For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch. These moods must be compatible.
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