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To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. Add to that, that the whole core of the game relies on that balance to be right to provide enough challenge, without becoming unfair or impossible. Yes, I would say balancing is the hardest part.
No amount of playtesting is ever enough,” he says. “I No amount of playtesting is ever enough. I tried to ensure I heard all the players’ opinions and did many playtests with thousands of players, but there were still flaws at release.” It can affect your mental health, but I try to find balance between life and work.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. But it took some tweaking to get the right balance. The team of White Star Studios closely monitored the results of early playtest sessions.
White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. But it took some tweaking to get the right balance. The team of White Star Studios closely monitored the results of early playtest sessions.
To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We Add to that, that the whole core of the game relies on that balance to be right to provide enough challenge, without becoming unfair or impossible. Yes, I would say balancing is the hardest part.”
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. Today, his award-winning studio, just a year old, has been a part of the prestigious Google Indie Games Accelerator and the Creation Africa Program. We’re even going to India for the program’s graduation, where we’ll meet other studios.
We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny. Reinvent the Wheel Discussing the creative process at Aesir Interactive, Ruppert notes, the studio has a dedicated process for handling ideas and pitches.
Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing. Of these, the climbing system proved to be the most demanding task.
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. This gave the studio a bit of an outsider perspective. This time around we’re putting a lot more time and resources into playtesting and catching problems early.”
Jack of all Trades Ryding has been working on games in his spare time for nearly 15 years, before officially forming the studio Never Games in 2019. One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy.
As an independent studio always running out of money, DF has to constantly seek new deals and diversify its projects: Headlander for Adult Swim, Rad for Bandai Namco, and now some sweet sweet Sony VR money. Tech-wise, it's a vertical slice "learn Unreal 4" project, a big shift from a studio that used to roll its own in-house engine.
’ Through our discussion, I gained a profound appreciation for the delicate balance required to honor the original’s spirit while introducing innovative gameplay mechanics that captivate a new generation of gamers. This balance was achieved through a combination of careful planning and creative experimentation.
In this blog post we’ll see how Flaneer uses AWS to provide a cloud-based pipeline for studios who need assistance with their animated productions! Flaneer is a cloud-based animation production platform that offers an easy-to-use, all-in-one solution for studios of all sizes. Why would a cloud infrastructure like AWS help?
All this before there’s ever any playtesting done. And generally I maintained a pretty healthy work life balance for the most part of it. “Having full control over the entire project and its creative direction counts as a pitfall too. When working in a team ideas bounce around, feedback is given etc.
For independent studios, creative marketing strategies like crowdfunding and early-access Beta releases play a crucial role. Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. Balancing creativity with project constraints is tricky.
Still, Nowell strives to maintain a healthy work-life balance. Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself. All in Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. No amount of playtesting is ever enough, he says.
For many game studios, this can be challenging as it implies technologies and resources beyond their focus of making the experience fun. However, once the game attracts more players, we may want to modify our matchmaking to provide our players with a more balanced and fun play experience. Load up the solution in Visual Studio.
In January on 2019, Hearthstone and Blizzard veterans Ben Brode and Hamilton Chu announced that Net Ease had invested whopping $30M into their newly founded studio. Another thing that some of you might be wondering is: Why hasn’t the studio been acquired already? What’s the best way to describe Marvel Snap?
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. Even with no tutorial.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. Even with no tutorial.
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The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. Nobody believed mobile shooters could be big in the west.
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