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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. I wanted to make a game completely on my own to balance my professional life as a game developer working with big teams.” With his free, experimental 2.5D His preliminary conclusion? “It

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

“So, when a player comes to a ‘choice point’ with, for example, three buttons, they may click only one that opens a certain path and locks the other sections. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development.

Horror 211
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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The turning point came when I experimented with adding normal maps to 2D graphics” he says. Quickest method “I then fine-tuned the resolution level of the pixel art, seeking a balance that would spark players’ imaginations while leaving enough room to fill in the details.

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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Click here. Every opinion – however misinformed you may believe to be – is a data point. As in rigorous scientific experiments, data points are to be gathered accurately and then interpreted later. Choose something to pay extra close attention to, such as balance, communication, or accessibility.

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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The turning point came when I experimented with adding normal maps to 2D graphics” he says. Quickest method “I then fine-tuned the resolution level of the pixel art, seeking a balance that would spark players’ imaginations while leaving enough room to fill in the details.

Pixel 104
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The Agony of the Almost Finished Board Game

Brand Game Development

Click here. Because board games are complicated systems, you will also reach this point one day. You’ll reach a point where there is nothing left to do but tweak the game. Because the slightest tweaks can have massive positive impacts at this point, you might find yourself reviewing your notes later.

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How to Turn Negative Play-Test Feedback into a Brilliant Game

Brand Game Development

Click here. If you have serious issues like balancing that require the introduction of large rule changes or new mechanics, you need to test before opening your game up to blind play-testers. Getting to that point will involve experimentation. Just here for Highway s & Byways updates? Don’t rush this part of design.