Remove Balance Remove Prototyping Remove Writing
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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

At 9, he ventured into writing compositions, then graduated to writing novels, inspired by a friend working on a novel. Writing and Storytelling During primary school, Dean had English teachers who encouraged his imagination for writing and storytelling. One of the stories I wrote was a game. That game is now Hiru.”

Content 156
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. This allowed us to solidify our narrative over time instead of being rigidly prescriptive from the start and writing ourselves into a corner.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. This allowed us to solidify our narrative over time instead of being rigidly prescriptive from the start and writing ourselves into a corner.

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How data fuels the growth of John Ikpeme’s (and friends) Dash Studios

PreMortem.Games

I don’t write any code; instead, I handle data from our games or the market to guide the company’s direction. The team includes 4 founding members ( Goodness Omogbadegun , James Ohia , Ephraim Duvbiama and Ikpeme) and 9 teammates, which allows Ikpeme to balance his full-time job and his role at Dash Studios.

Data 104
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

It usually starts with a ‘think pad’, which is basically just a google doc where I write down anything to do with a specific game concept. If I’m happy with this design, I’ll prototype it and test that prototype. And generally I maintained a pretty healthy work life balance for the most part of it.

Dev 104
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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Exiles Prototypes. ASCII art for Exiles prototypes.

Balance 52
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How To Play-Test the Rules of Your Board Game

Brand Game Development

This guide comes in four parts: What are some guidelines for writing good rules? What are some guidelines for writing good rules? Rule writing can be business-like, resembling technicial writing in a lot of ways. Brandon: What are some guidelines for writing good rules? How do you test your rules?

Mechanics 130