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We have reached the first beta release for the 4.4 This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4
Woah, another beta build already? Well likely do one more beta release the following week, but after that we hope to be gearing up for release candidates. If you havent already, we encourage users who havent engaged with the beta releases to do so and help us catch the last few stragglers. feature release. beta2 snapshot.
As such, you can expect this to be our final beta release of the 4.4 beta 1 , which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4. This section covers the most relevant changes made since the beta 3 snapshot , which are largely regression fixes. feature release.
has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. This beta 6 includes a few big changes which may interest a lot of users: GDScript cyclic reference issues begone! beta with their Scatter addon. Bug reports.
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What's new.
Beta Released Coming just 3 months after the Godot 4.1 This is the first beta release, meaning that the features shipping in version 4.2 are now frozen and from this point on it will just be bug fixes and improvements. Beta Released Read More The post Godot 4.2 Beta Released appeared first on GameFromScratch.com.
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. beta in general, have a look at the detailed release notes for 4.0
which is the Release Candidate : all features are in place, the most critical regressions have been tackled, and so were confident that its now ready for production use. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 feature release.
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some big changes in this beta: Android: Enable GLES3 support ( GH-69355 ). GDScript: Loads of follow-up improvements to recent fixes in beta 5 and 6. Bug reports. What's new.
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Make AnimatedSprite’s playback API consistent with AnimationPlayer ( GH-71907 ).
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release.
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Unfortunately, we also have to rollback one of the core animations features.
beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.
betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. beta, with the process covered in this devlog. Happy holidays! What's new.
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Bug reports.
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. Bug reports.
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Add support for Unicode identifiers in GDScript and Expression ( GH-71676 ).
Beta Released Three months after the release of Godot 4 yesterday the first beta of Godot 4.1 There are a combination of refinements to the Godot 4 release, your usual bug fixes and improvements as well as some exciting new features. New Features Include: This release contains dozens of other … Godot 4.1
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What’s new.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release.
beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. As such we expect that this beta 11 might introduce some new GDScript regressions, which we’ll aim to fix for beta 12 next week.
betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. beta, with the process covered in this devlog. Happy holidays! What’s new.
beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 for the first time, youll want to get a condensed overview of what new features you might want to make use of. feature release. See the GitHub issue tracker for a complete list of known bugs.
To achieve this, we need to shift the focus from implementing new and exciting features towards stabilizing the existing functionality and fixing bugs. The road to Beta 1. With that in mind, effective August 3rd we're entering a feature freeze stage, and no changes to the roadmap for Godot 4.0 Beta phase considerations.
beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 for the first time, youll want to get a condensed overview of what new features you might want to make use of. feature release. See the GitHub issue tracker for a complete list of known bugs.
But no matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. with bug fix releases as we are dedicated to ensuring a stable experience as soon as possible. As those of you following the beta posts know, the work to finalize Godot 4.0 Countless bugs. and the future of Godot 4.x.
It's only been a few days since beta 4 , but we're making very good progress on polishing the 3.1 beta, with many bugs being fixed every day. For now, we're still calling this one beta 5 , as there are some critical bugs left that we want to fix before RC 1. beta 4 and 3.1 The features. Bug reports.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 8 with close to 50 commits made since beta 7 a few days ago. beta 7 and 3.1 This beta is built from commit a32b26d. This will be fixed shortly in beta 9. The features. Bug reports.
is now in beta! Betafeatures a new interface, and a huge amount of usability improvements. It is also more stable than ever, with hundreds of bug fixes and small enhacements. Please test this version out heavily and report any bugs you find! After a long, long time in development Godot 2.0
We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 There were over 600 bugs listed for the 3.1 beta 2 and 3.1 This beta is built from commit a851033. version includes all the new features (and subsequent bugs!)
beta 1 , and many high priority bug reports have been fixed since then. We're now publishing a new beta 2 snapshot for testers to work with. s usability and features. beta 1 and 3.1 This beta is built from commit 1efd37f. version includes all the new features (and subsequent bugs!) Bug reports.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 10 with 70 commits made since beta 9 a few days ago. beta 9 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed. The features.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 11 with over 110 commits made since beta 10 a few days ago. beta 10 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed.
Right, yet another beta build, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. The features. For changes since the last beta build, see the list of commits.
s development officially entered the beta stage last week, which coincides for us with what we name the feature freeze : from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. Bug reports. Disclaimer.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 9 with close to 50 commits made since beta 8 a few days ago. beta 8 and 3.1 This beta is built from commit a5370b1. beta 6 is that the Windows binaries are now properly code signed.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 6 with close to 150 commits made since beta 5 a few days ago. beta 5 and 3.1 This beta is built from commit 30a4723. version includes all the new features (and subsequent bugs!)
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 7 with close to 25 commits made since beta 6 a few days ago. beta 6 and 3.1 This beta is built from commit e30ce69. version includes all the new features (and subsequent bugs!)
Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. beta 3 and 3.1 This beta is built from commit 17809ca. version includes all the new features (and subsequent bugs!)
After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days. The features. Bug reports.
After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 beta 1 as our next iteration, fixing various issues from previous builds. release as stable as possible with continuously increasing the scope of its new features. The features. Bug reports.
beta 1 development snapshot , it's time for another beta release to bring us closer to the final 3.0 beta 2 today, you can probably assume that 3.0 This release fixes many of the issues that you reported while testing beta 1 , so it should be a lot more stable. Bug reports. Three weeks after our 3.0 Disclaimer.
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